Hola, Miquel... :D

Try adding more triangles to objects that dissapearing, and make sure no
triangle are intersecting with other triangle.

Good luck. :)

On Mon, Dec 6, 2010 at 7:28 PM, Miguel Kennedy <[email protected]> wrote:

> Hi Pete!
>
> Thanks for the reply!
>
> scene.renderer = Renderer.INTERSECTING_OBJECTS;
>
> Does make it a little bit better, but still have disappearing
> triangles and the performance hit is HUGE... I get like 6fps :(
>
> The thing is that this model and all the forniture that will be inside
> it were bought, not modeled from the ground up... Nothing is aligned
> to the grid and the model uses multiple textures, something that
> Prefab doen't support :(
>
> Any other possible solutions?
>
> Thanks!
>
> On Dec 6, 6:09 pm, Peter Kapelyan <[email protected]> wrote:
> > The way you have it built now, would work OK in anything other than the
> > current flash 3d engines, because of all the Z sort needed.
> >
> > You might want to try the INTERSECTING_OBJECTS renderer, but that might
> slow
> > your project to a near grinding halt :/
> >
> > Your best bet would be to check out using BSP and prefab, it is sort of
> > meant for this kind of project.
> >
> > -Pete
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > On Mon, Dec 6, 2010 at 12:48 PM, Miguel Kennedy <[email protected]>
> wrote:
> > > Hi guys,
> >
> > > I'm creating a walkthrough project based on the
> > > AdvancedFrustumHotelRoom example...
> >
> > > Bear in mind that the project is still in a very early stage... Still
> > > need to apply baking to textures, optimize performance, take care of
> > > some z-sorting issues, etc...
> >
> > > Right now I'm facing a weird disappearing of triangles on the walls
> > > and floor when the camera gets to close to them or with different
> > > camera angles... I'm using frustum clipping with minZ set to 0.1
> > > (seems to work the best)...
> >
> > > You can check an early demo here
> > >http://planetasolidario.interactive-theater.com/
> >
> > > Press M to toggle between bitmap and wirecolor materials to see the
> > > frustum clipping in action...
> >
> > > Does anyone have any ideas o how to solve this issue? Do I need more
> > > polygons in my model?
> >
> > > Thanks in advance!
> >
> > --
> > ___________________
> >
> > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > HTTP://AWAY3D.COM
>



-- 
Aji Pamungkas

Reply via email to