Hola, Miquel... :D Try adding more triangles to objects that dissapearing, and make sure no triangle are intersecting with other triangle.
Good luck. :) On Mon, Dec 6, 2010 at 7:28 PM, Miguel Kennedy <[email protected]> wrote: > Hi Pete! > > Thanks for the reply! > > scene.renderer = Renderer.INTERSECTING_OBJECTS; > > Does make it a little bit better, but still have disappearing > triangles and the performance hit is HUGE... I get like 6fps :( > > The thing is that this model and all the forniture that will be inside > it were bought, not modeled from the ground up... Nothing is aligned > to the grid and the model uses multiple textures, something that > Prefab doen't support :( > > Any other possible solutions? > > Thanks! > > On Dec 6, 6:09 pm, Peter Kapelyan <[email protected]> wrote: > > The way you have it built now, would work OK in anything other than the > > current flash 3d engines, because of all the Z sort needed. > > > > You might want to try the INTERSECTING_OBJECTS renderer, but that might > slow > > your project to a near grinding halt :/ > > > > Your best bet would be to check out using BSP and prefab, it is sort of > > meant for this kind of project. > > > > -Pete > > > > > > > > > > > > > > > > > > > > On Mon, Dec 6, 2010 at 12:48 PM, Miguel Kennedy <[email protected]> > wrote: > > > Hi guys, > > > > > I'm creating a walkthrough project based on the > > > AdvancedFrustumHotelRoom example... > > > > > Bear in mind that the project is still in a very early stage... Still > > > need to apply baking to textures, optimize performance, take care of > > > some z-sorting issues, etc... > > > > > Right now I'm facing a weird disappearing of triangles on the walls > > > and floor when the camera gets to close to them or with different > > > camera angles... I'm using frustum clipping with minZ set to 0.1 > > > (seems to work the best)... > > > > > You can check an early demo here > > >http://planetasolidario.interactive-theater.com/ > > > > > Press M to toggle between bitmap and wirecolor materials to see the > > > frustum clipping in action... > > > > > Does anyone have any ideas o how to solve this issue? Do I need more > > > polygons in my model? > > > > > Thanks in advance! > > > > -- > > ___________________ > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > HTTP://AWAY3D.COM > -- Aji Pamungkas
