watch out you head... at 10000 your hit the ceiling. I'm not sure I do see your problem in your model...
Fabrice On Dec 7, 2010, at 1:24 PM, le_unam wrote: > hehe thank you ... but it would be much better when everything would > be clipped right ^^ > > the maxclimbheight thing doesnt work. i did 10000 and i couldnt walk > up the stairs. is it cause the stairs are added separately after the > prefab bsp building? > > On 7 Dez., 13:03, Michael Iv <[email protected]> wrote: >> Nice office :) >> >> >> >> On Tue, Dec 7, 2010 at 1:52 PM, le_unam <[email protected]> wrote: >>> ehm here is the examplehttp://eyearmedia.de/Tree.html >> >>> On 7 Dez., 12:49, Fabrice3D <[email protected]> wrote: >>>>> as you can see in the following example >> >>>> is it following in the next message? :) >> >>>> as about be able take the stairs, simply increase this value >>>> _bspCollider.maxClimbHeight = 50; >> >>>> Fabrice >> >>>> On Dec 7, 2010, at 10:42 AM, le_unam wrote: >> >>>>> hey guys, when i create my "world" with bsp generator of prefab and i >>>>> add some objects as3 files then there are some clipping errors at >>>>> these objects as you can see in the following example. look at the >>>>> desk on top. whats going on there? ^^ >> >>>>> and by the way ... how can i move upstairs without jumping >>>>> everytime ;-) >> >>>>> greetz manu >> >> -- >> Michael Ivanov ,Programmer >> Neurotech Solutions Ltd. >> Flex|Air >> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/ >> Tel:054-4962254 >> [email protected] >> [email protected]
