watch out you head... at 10000 your hit the ceiling.
I'm not sure I do see your problem in your model...

Fabrice

On Dec 7, 2010, at 1:24 PM, le_unam wrote:

> hehe thank you ... but it would be much better when everything would
> be clipped right ^^
> 
> the maxclimbheight thing doesnt work. i did 10000 and i couldnt walk
> up the stairs. is it cause the stairs are added separately after the
> prefab bsp building?
> 
> On 7 Dez., 13:03, Michael Iv <[email protected]> wrote:
>> Nice office :)
>> 
>> 
>> 
>> On Tue, Dec 7, 2010 at 1:52 PM, le_unam <[email protected]> wrote:
>>> ehm here is the examplehttp://eyearmedia.de/Tree.html
>> 
>>> On 7 Dez., 12:49, Fabrice3D <[email protected]> wrote:
>>>>> as you can see in the following example
>> 
>>>> is it following in the next message? :)
>> 
>>>> as about be able take the stairs, simply increase this value
>>>> _bspCollider.maxClimbHeight = 50;
>> 
>>>> Fabrice
>> 
>>>> On Dec 7, 2010, at 10:42 AM, le_unam wrote:
>> 
>>>>> hey guys, when i create my "world" with bsp generator of prefab and i
>>>>> add some objects as3 files then there are some clipping errors at
>>>>> these objects as you can see in the following example. look at the
>>>>> desk on top. whats going on there? ^^
>> 
>>>>> and by the way ... how can i move upstairs without jumping
>>>>> everytime ;-)
>> 
>>>>> greetz manu
>> 
>> --
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air 
>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/
>> Tel:054-4962254
>> [email protected]
>> [email protected]

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