hey the whole desk has bothsides no. Why should it has bothsides? i
dont want to go in ^^ did i understand right, that i have to modell
the desk again with a look at the triangulation?

the stairs thing i still dont understand. didnt you walk the stairs
with hitting the space bar? this tells me that the bounds are okay
doesnt it? if my "character" is too big i cant jump, too, right? but i
can. every step of the stairs is 17 in c4d and multiplied with 10 in
prefab, so we have 170 for every step. my bounds are -1400 and 400 in
y. maybe now you can find the errors? please try again walking or lets
better say jumping up the stairs ;-)

thanks

On 7 Dez., 16:00, Fabrice3D <[email protected]> wrote:
> I have looked a bit at your model...
> I can use a massive enhancement. Simply do continuous modeling. no triangle 
> with more than 2 vertexes of another triangle
> per side. It fixes 99% of issues, and in your case, it would probably fix 
> them all.
> the desktop legs have bothsides or double faces no? why?
>
> how big is your model? May be 50 is already too much.
> also this must be set on tree.collider
>
> play with these boundsvalues, make sure the camera bounds are not too big.
> _bspCollider.minBounds
> _bspCollider.maxBounds
>
> Fabrice
>
> On Dec 7, 2010, at 2:45 PM, le_unam wrote:
>
> > ehm didnt you see grey part through the yellow and opposite? like this
> >http://eyearmedia.de/desk.jpg
>
> > hmm i tried increase the maxclimbheight with 50 ... so i had 50, 100,
> > 150, 200, 250 ... nothing works :-/
>
> > On 7 Dez., 14:32, Fabrice3D <[email protected]> wrote:
> >> watch out you head... at 10000 your hit the ceiling.
> >> I'm not sure I do see your problem in your model...
>
> >> Fabrice
>
> >> On Dec 7, 2010, at 1:24 PM, le_unam wrote:
>
> >>> hehe thank you ... but it would be much better when everything would
> >>> be clipped right ^^
>
> >>> the maxclimbheight thing doesnt work. i did 10000 and i couldnt walk
> >>> up the stairs. is it cause the stairs are added separately after the
> >>> prefab bsp building?
>
> >>> On 7 Dez., 13:03, Michael Iv <[email protected]> wrote:
> >>>> Nice office :)
>
> >>>> On Tue, Dec 7, 2010 at 1:52 PM, le_unam <[email protected]> wrote:
> >>>>> ehm here is the examplehttp://eyearmedia.de/Tree.html
>
> >>>>> On 7 Dez., 12:49, Fabrice3D <[email protected]> wrote:
> >>>>>>> as you can see in the following example
>
> >>>>>> is it following in the next message? :)
>
> >>>>>> as about be able take the stairs, simply increase this value
> >>>>>> _bspCollider.maxClimbHeight = 50;
>
> >>>>>> Fabrice
>
> >>>>>> On Dec 7, 2010, at 10:42 AM, le_unam wrote:
>
> >>>>>>> hey guys, when i create my "world" with bsp generator of prefab and i
> >>>>>>> add some objects as3 files then there are some clipping errors at
> >>>>>>> these objects as you can see in the following example. look at the
> >>>>>>> desk on top. whats going on there? ^^
>
> >>>>>>> and by the way ... how can i move upstairs without jumping
> >>>>>>> everytime ;-)
>
> >>>>>>> greetz manu
>
> >>>> --
> >>>> Michael Ivanov ,Programmer
> >>>> Neurotech Solutions Ltd.
> >>>> Flex|Air 
> >>>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup...
> >>>> Tel:054-4962254
> >>>> [email protected]
> >>>> [email protected]

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