good morning, it would be nice if you can look for this today again
fabrice. the stairs issue i mean :)

On 7 Dez., 16:30, le_unam <[email protected]> wrote:
> hey the whole desk has bothsides no. Why should it has bothsides? i
> dont want to go in ^^ did i understand right, that i have to modell
> the desk again with a look at the triangulation?
>
> the stairs thing i still dont understand. didnt you walk the stairs
> with hitting the space bar? this tells me that the bounds are okay
> doesnt it? if my "character" is too big i cant jump, too, right? but i
> can. every step of the stairs is 17 in c4d and multiplied with 10 in
> prefab, so we have 170 for every step. my bounds are -1400 and 400 in
> y. maybe now you can find the errors? please try again walking or lets
> better say jumping up the stairs ;-)
>
> thanks
>
> On 7 Dez., 16:00, Fabrice3D <[email protected]> wrote:
>
> > I have looked a bit at your model...
> > I can use a massive enhancement. Simply do continuous modeling. no triangle 
> > with more than 2 vertexes of another triangle
> > per side. It fixes 99% of issues, and in your case, it would probably fix 
> > them all.
> > the desktop legs have bothsides or double faces no? why?
>
> > how big is your model? May be 50 is already too much.
> > also this must be set on tree.collider
>
> > play with these boundsvalues, make sure the camera bounds are not too big.
> > _bspCollider.minBounds
> > _bspCollider.maxBounds
>
> > Fabrice
>
> > On Dec 7, 2010, at 2:45 PM, le_unam wrote:
>
> > > ehm didnt you see grey part through the yellow and opposite? like this
> > >http://eyearmedia.de/desk.jpg
>
> > > hmm i tried increase the maxclimbheight with 50 ... so i had 50, 100,
> > > 150, 200, 250 ... nothing works :-/
>
> > > On 7 Dez., 14:32, Fabrice3D <[email protected]> wrote:
> > >> watch out you head... at 10000 your hit the ceiling.
> > >> I'm not sure I do see your problem in your model...
>
> > >> Fabrice
>
> > >> On Dec 7, 2010, at 1:24 PM, le_unam wrote:
>
> > >>> hehe thank you ... but it would be much better when everything would
> > >>> be clipped right ^^
>
> > >>> the maxclimbheight thing doesnt work. i did 10000 and i couldnt walk
> > >>> up the stairs. is it cause the stairs are added separately after the
> > >>> prefab bsp building?
>
> > >>> On 7 Dez., 13:03, Michael Iv <[email protected]> wrote:
> > >>>> Nice office :)
>
> > >>>> On Tue, Dec 7, 2010 at 1:52 PM, le_unam <[email protected]> wrote:
> > >>>>> ehm here is the examplehttp://eyearmedia.de/Tree.html
>
> > >>>>> On 7 Dez., 12:49, Fabrice3D <[email protected]> wrote:
> > >>>>>>> as you can see in the following example
>
> > >>>>>> is it following in the next message? :)
>
> > >>>>>> as about be able take the stairs, simply increase this value
> > >>>>>> _bspCollider.maxClimbHeight = 50;
>
> > >>>>>> Fabrice
>
> > >>>>>> On Dec 7, 2010, at 10:42 AM, le_unam wrote:
>
> > >>>>>>> hey guys, when i create my "world" with bsp generator of prefab and 
> > >>>>>>> i
> > >>>>>>> add some objects as3 files then there are some clipping errors at
> > >>>>>>> these objects as you can see in the following example. look at the
> > >>>>>>> desk on top. whats going on there? ^^
>
> > >>>>>>> and by the way ... how can i move upstairs without jumping
> > >>>>>>> everytime ;-)
>
> > >>>>>>> greetz manu
>
> > >>>> --
> > >>>> Michael Ivanov ,Programmer
> > >>>> Neurotech Solutions Ltd.
> > >>>> Flex|Air 
> > >>>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup...
> > >>>> Tel:054-4962254
> > >>>> [email protected]
> > >>>> [email protected]

Reply via email to