good morning, it would be nice if you can look for this today again fabrice. the stairs issue i mean :)
On 7 Dez., 16:30, le_unam <[email protected]> wrote: > hey the whole desk has bothsides no. Why should it has bothsides? i > dont want to go in ^^ did i understand right, that i have to modell > the desk again with a look at the triangulation? > > the stairs thing i still dont understand. didnt you walk the stairs > with hitting the space bar? this tells me that the bounds are okay > doesnt it? if my "character" is too big i cant jump, too, right? but i > can. every step of the stairs is 17 in c4d and multiplied with 10 in > prefab, so we have 170 for every step. my bounds are -1400 and 400 in > y. maybe now you can find the errors? please try again walking or lets > better say jumping up the stairs ;-) > > thanks > > On 7 Dez., 16:00, Fabrice3D <[email protected]> wrote: > > > I have looked a bit at your model... > > I can use a massive enhancement. Simply do continuous modeling. no triangle > > with more than 2 vertexes of another triangle > > per side. It fixes 99% of issues, and in your case, it would probably fix > > them all. > > the desktop legs have bothsides or double faces no? why? > > > how big is your model? May be 50 is already too much. > > also this must be set on tree.collider > > > play with these boundsvalues, make sure the camera bounds are not too big. > > _bspCollider.minBounds > > _bspCollider.maxBounds > > > Fabrice > > > On Dec 7, 2010, at 2:45 PM, le_unam wrote: > > > > ehm didnt you see grey part through the yellow and opposite? like this > > >http://eyearmedia.de/desk.jpg > > > > hmm i tried increase the maxclimbheight with 50 ... so i had 50, 100, > > > 150, 200, 250 ... nothing works :-/ > > > > On 7 Dez., 14:32, Fabrice3D <[email protected]> wrote: > > >> watch out you head... at 10000 your hit the ceiling. > > >> I'm not sure I do see your problem in your model... > > > >> Fabrice > > > >> On Dec 7, 2010, at 1:24 PM, le_unam wrote: > > > >>> hehe thank you ... but it would be much better when everything would > > >>> be clipped right ^^ > > > >>> the maxclimbheight thing doesnt work. i did 10000 and i couldnt walk > > >>> up the stairs. is it cause the stairs are added separately after the > > >>> prefab bsp building? > > > >>> On 7 Dez., 13:03, Michael Iv <[email protected]> wrote: > > >>>> Nice office :) > > > >>>> On Tue, Dec 7, 2010 at 1:52 PM, le_unam <[email protected]> wrote: > > >>>>> ehm here is the examplehttp://eyearmedia.de/Tree.html > > > >>>>> On 7 Dez., 12:49, Fabrice3D <[email protected]> wrote: > > >>>>>>> as you can see in the following example > > > >>>>>> is it following in the next message? :) > > > >>>>>> as about be able take the stairs, simply increase this value > > >>>>>> _bspCollider.maxClimbHeight = 50; > > > >>>>>> Fabrice > > > >>>>>> On Dec 7, 2010, at 10:42 AM, le_unam wrote: > > > >>>>>>> hey guys, when i create my "world" with bsp generator of prefab and > > >>>>>>> i > > >>>>>>> add some objects as3 files then there are some clipping errors at > > >>>>>>> these objects as you can see in the following example. look at the > > >>>>>>> desk on top. whats going on there? ^^ > > > >>>>>>> and by the way ... how can i move upstairs without jumping > > >>>>>>> everytime ;-) > > > >>>>>>> greetz manu > > > >>>> -- > > >>>> Michael Ivanov ,Programmer > > >>>> Neurotech Solutions Ltd. > > >>>> Flex|Air > > >>>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup... > > >>>> Tel:054-4962254 > > >>>> [email protected] > > >>>> [email protected]
