Hi Rob, Sorry, I didn't see your post. I am using the NearfieldClipping. I have just tried FrustumClipping, but it makes no difference.
Regards, John Wilson On Dec 8, 9:03 am, John Wilson <[email protected]> wrote: > Hi Again, > > I have discovered another wierd thing. When I view the BSP/PVS model > in the preFab preview I cannot see through the walls, but when I run > it within my project I can. I have reset all the BSP constants, camera > settings, etc in my project to those in the .as file preFab exports, > but still I can see through the walls. However, it is only those > walls that lie on the z axis and that I collide with when my camera's > z position is decreasing. In other words it is the walls I hit when > the camera has a rotation between 90 and 270 degrees. Just to be > clear, I can't pass through the walls, I can just see through them. > > I can only think there is a difference between the Away3D Graphs or > Physics code that preFab is using and the same libraries in the latest > SVN. > > Any help would be greatly appreciated. > > Regards, > > John Wilson > > On Dec 7, 4:40 pm, John Wilson <[email protected]> > wrote: > > > > > Hi, > > > This is an odd problem. When I collide with a some walls I can see > > through them, but I cannot walk through them. It only happens with > > walls that are aligned North to South that the camera approaches from > > the East. You can see it happening at: > > >http://john-wilson.110mb.com/walford.html > > > When the model loads, go forward a few steps, turn to your right and > > take a few steps towards the railway bridge, then turn right again so > > that you are facing a wall with a large advertising poster. Walk into > > the wall. When you hit it you will be able to see though it. > > > Any advice would be most welcome. > > > Regards, > > > John Wilson- Hide quoted text - > > - Show quoted text -
