Hi Rob,

Sorry, I didn't see your post.  I am using the NearfieldClipping.  I
have just tried FrustumClipping, but it makes no difference.

Regards,

John Wilson

On Dec 8, 9:03 am, John Wilson <[email protected]>
wrote:
> Hi Again,
>
> I have discovered another wierd thing.  When I view the BSP/PVS model
> in the preFab preview I cannot see through the walls,  but when I run
> it within my project I can. I have reset all the BSP constants, camera
> settings, etc in my project  to those in the .as file preFab exports,
> but still I can see through the walls.  However, it is only those
> walls that lie on the z axis and that I collide with when my camera's
> z position is decreasing.  In other words it is the walls I hit when
> the camera has a rotation between 90 and 270 degrees.  Just to be
> clear, I can't pass through the walls, I can just see through them.
>
> I can only think there is a difference between the Away3D Graphs or
> Physics code that preFab is using and the same libraries in the latest
> SVN.
>
> Any help would be greatly appreciated.
>
> Regards,
>
> John Wilson
>
> On Dec 7, 4:40 pm, John Wilson <[email protected]>
> wrote:
>
>
>
> > Hi,
>
> > This is an odd problem.  When I collide with a some walls I can see
> > through them, but I cannot walk through them.   It only happens with
> > walls that are aligned North to South that the camera approaches from
> > the East.  You can see it happening at:
>
> >http://john-wilson.110mb.com/walford.html
>
> > When the model loads, go forward a few steps, turn to your right and
> > take a few steps towards the railway bridge, then turn right again so
> > that you are facing a wall with a large advertising poster.  Walk into
> > the wall.  When you hit it you will be able to see though it.
>
> > Any advice would be most welcome.
>
> > Regards,
>
> > John Wilson- Hide quoted text -
>
> - Show quoted text -

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