Hey John, I think you should just need to increase the bound size along x and z. The problem is that at this point, the camera gets too close so that the wall passes through the projection plane (it cuts through the lens, so to speak).
Hope that helps! David On 08/12/2010, John Wilson <[email protected]> wrote: > Hi Again, > > I have discovered another wierd thing. When I view the BSP/PVS model > in the preFab preview I cannot see through the walls, but when I run > it within my project I can. I have reset all the BSP constants, camera > settings, etc in my project to those in the .as file preFab exports, > but still I can see through the walls. However, it is only those > walls that lie on the z axis and that I collide with when my camera's > z position is decreasing. In other words it is the walls I hit when > the camera has a rotation between 90 and 270 degrees. Just to be > clear, I can't pass through the walls, I can just see through them. > > I can only think there is a difference between the Away3D Graphs or > Physics code that preFab is using and the same libraries in the latest > SVN. > > Any help would be greatly appreciated. > > Regards, > > John Wilson > > On Dec 7, 4:40 pm, John Wilson <[email protected]> > wrote: >> Hi, >> >> This is an odd problem. When I collide with a some walls I can see >> through them, but I cannot walk through them. It only happens with >> walls that are aligned North to South that the camera approaches from >> the East. You can see it happening at: >> >> http://john-wilson.110mb.com/walford.html >> >> When the model loads, go forward a few steps, turn to your right and >> take a few steps towards the railway bridge, then turn right again so >> that you are facing a wall with a large advertising poster. Walk into >> the wall. When you hit it you will be able to see though it. >> >> Any advice would be most welcome. >> >> Regards, >> >> John Wilson -- Sent from my mobile device David Lenaerts Flash platform developer http://www.derschmale.com
