Hi,

Thanks for the responses, I tried increasing the camera bounds but it
did not help.

I have just tried the "\branches\bsp-dev\src\away3d" version, but it
doesn't have the HitTest class and seems to be a 3.5 version (I am
using 3.6 with Flash Player 10.1).

The setup code I am using is:

private function initAway3D():void
                {
                        var spWindow:Sprite = new Sprite();
                        spWindow.graphics.beginFill(0xaaaaaa);
                        spWindow.graphics.drawRect(0, 0, stage.stageWidth,
stage.stageHeight);
                        spWindow.height = stage.stageHeight;
                        spWindow.scrollRect = new Rectangle(0, 0, 
stage.stageWidth,
stage.stageHeight);
                        spWindow.width = stage.stageWidth;
                        spWindow.x = 0;
                        spWindow.y = 0;
                        addChild(spWindow);

                        spWindow.addChild(view);
                        view.x = stage.stageWidth * .5;
                        view.y = spWindow.height * .5;
                        view.clipping = new NearfieldClipping();
                        view.clipping.rect(0, 0, stage.stageWidth, 
stage.stageHeight);

                        view.camera = cam;
                        cam.lens = new PerspectiveLens();
                        cam.zoom = 5;
                        cam.x = -2745;
                        cam.y = -440;
                        cam.z = -2578;
                        //
                        //
                        cam.rotationX = -3;
                        cam.rotationY = 22;
                        cam.rotationZ = 0;
                        //
                        //cam.x = 1171;
                        //cam.z = 3000;
                        //cam.rotationY = 180;
                }

                private function initBSP():void {
                        bspTree = BSPTree(AWData.parse(new BSPFile(), { 
customPath:"./
walford_images/" } ));
                        view.scene.addChild(bspTree);
                        bspTree.usePVS = true;
                        bspCollider = new BSPCollider(cam, bspTree);
                        bspCollider.testMethod = BSPTree.TEST_METHOD_ELLIPSOID;
                        bspCollider.flyMode = flightMode;
                        bspCollider.maxClimbHeight = 50;
                        bspCollider.maxIterations = 4;
                        bspCollider.minBounds = new Vector3D(-80, -500 -80);
                        bspCollider.maxBounds = new Vector3D(80, 50, 80);
                }

Is there anything else I can tell you that might help?

Regards,

John Wilson

On Dec 8, 9:31 am, Fabrice3D <[email protected]> wrote:
> Hi John,
> Prefab code is a bit alienated from official away, its more or less a big mix 
> of 2.5 up to 3.6 with many added Prefab only features.
> as I need to cover most of the exiting features regarding imports and exports.
>
> but when it comes to BSP, it should be 1/1 tho
>
> the BSP preview uses simply these two lines to define the View3D
>
> _view = new View3D({x:centerX, y:centerY, clipping: new NearfieldClipping()});
> _view.camera.lens = new PerspectiveLens();
>
> if you try the svn/branches/bsp away version, do you get the same issues?
>
> Fabrice
>
> On Dec 8, 2010, at 10:03 AM, John Wilson wrote:
>
>
>
> > Hi Again,
>
> > I have discovered another wierd thing.  When I view the BSP/PVS model
> > in the preFab preview I cannot see through the walls,  but when I run
> > it within my project I can. I have reset all the BSP constants, camera
> > settings, etc in my project  to those in the .as file preFab exports,
> > but still I can see through the walls.  However, it is only those
> > walls that lie on the z axis and that I collide with when my camera's
> > z position is decreasing.  In other words it is the walls I hit when
> > the camera has a rotation between 90 and 270 degrees.  Just to be
> > clear, I can't pass through the walls, I can just see through them.
>
> > I can only think there is a difference between the Away3D Graphs or
> > Physics code that preFab is using and the same libraries in the latest
> > SVN.
>
> > Any help would be greatly appreciated.
>
> > Regards,
>
> > John Wilson
>
> > On Dec 7, 4:40 pm, John Wilson <[email protected]>
> > wrote:
> >> Hi,
>
> >> This is an odd problem.  When I collide with a some walls I can see
> >> through them, but I cannot walk through them.   It only happens with
> >> walls that are aligned North to South that the camera approaches from
> >> the East.  You can see it happening at:
>
> >>http://john-wilson.110mb.com/walford.html
>
> >> When the model loads, go forward a few steps, turn to your right and
> >> take a few steps towards the railway bridge, then turn right again so
> >> that you are facing a wall with a large advertising poster.  Walk into
> >> the wall.  When you hit it you will be able to see though it.
>
> >> Any advice would be most welcome.
>
> >> Regards,
>
> >> John Wilson- Hide quoted text -
>
> - Show quoted text -

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