Fabrice can you please try to help me again?
i found something in the bspcollider.as but it is set as comment, so
its not active:
public function move(x : Number, y : Number, z : Number) : Vector3D
{
var newVelocity : Vector3D;
// if (flyMode || _maxClimbHeight == 0 || y >= 0) {
newVelocity = moveBy(x, y, z);
// }
// else {
// in two steps to allow climbing stairs
// newVelocity = moveBy(x, 0, z);
// do not apply downward force if we're already
on solid ground
// if (!_onSolidGround) {
// newVelocity.y = moveBy(0, y, 0).y;
if (_onSolidGround) newVelocity.y = 0;
// }
// else
// newVelocity.y = 0;
// }
is this where the walking stairs musst be uncommented or do you think
it should work without doing that? maybe you can show me code where
the climbing is defined so that i have a chance to think about.
thank you
On 13 Dez., 15:48, le_unam <[email protected]> wrote:
> hey i stil have the problem that i cant walk upstairs. my stairs are
> added separately after creating the bsp tree. i set collider true and
> i can jump up the stairs by hitting the space bar every step. but i
> hope there is a better way for doing this ^^
> does anybody has an example for me where walking upstairs is used?
>
> would be nice. thank you!