please! :)

On 15 Dez., 15:25, le_unam <[email protected]> wrote:
> does really nobody has experience with walking stairs? ^^
> fabrice could you please try to help me again?
>
> On 14 Dez., 13:53, le_unam <[email protected]> wrote:
>
> > Fabrice can you please try to help me again?
> > i found something in the bspcollider.as but it is set as comment, so
> > its not active:
>
> > public function move(x : Number, y : Number, z : Number) : Vector3D
> >                 {
> >                         var newVelocity : Vector3D;
> > //                      if (flyMode || _maxClimbHeight == 0 || y >= 0) {
> >                                 newVelocity = moveBy(x, y, z);
> > //                      }
> > //                      else {
> >                                 // in two steps to allow climbing stairs
> > //                              newVelocity = moveBy(x, 0, z);
>
> >                                 // do not apply downward force if we're 
> > already on solid ground
> > //                              if (!_onSolidGround) {
> > //                                      newVelocity.y = moveBy(0, y, 0).y;
> >                                         if (_onSolidGround) newVelocity.y = 
> > 0;
> > //                              }
> > //                              else
> > //                                      newVelocity.y = 0;
> > //                      }
>
> > is this where the walking stairs musst be uncommented or do you think
> > it should work without doing that? maybe you can show me code where
> > the climbing is defined so that i have a chance to think about.
>
> > thank you
>
> > On 13 Dez., 15:48, le_unam <[email protected]> wrote:
>
> > > hey i stil have the problem that i cant walk upstairs. my stairs are
> > > added separately after creating the bsp tree. i set collider true and
> > > i can jump up the stairs by hitting the space bar every step. but i
> > > hope there is a better way for doing this ^^
> > > does anybody has an example for me where walking upstairs is used?
>
> > > would be nice. thank you!

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