please! :)
On 15 Dez., 15:25, le_unam <[email protected]> wrote: > does really nobody has experience with walking stairs? ^^ > fabrice could you please try to help me again? > > On 14 Dez., 13:53, le_unam <[email protected]> wrote: > > > Fabrice can you please try to help me again? > > i found something in the bspcollider.as but it is set as comment, so > > its not active: > > > public function move(x : Number, y : Number, z : Number) : Vector3D > > { > > var newVelocity : Vector3D; > > // if (flyMode || _maxClimbHeight == 0 || y >= 0) { > > newVelocity = moveBy(x, y, z); > > // } > > // else { > > // in two steps to allow climbing stairs > > // newVelocity = moveBy(x, 0, z); > > > // do not apply downward force if we're > > already on solid ground > > // if (!_onSolidGround) { > > // newVelocity.y = moveBy(0, y, 0).y; > > if (_onSolidGround) newVelocity.y = > > 0; > > // } > > // else > > // newVelocity.y = 0; > > // } > > > is this where the walking stairs musst be uncommented or do you think > > it should work without doing that? maybe you can show me code where > > the climbing is defined so that i have a chance to think about. > > > thank you > > > On 13 Dez., 15:48, le_unam <[email protected]> wrote: > > > > hey i stil have the problem that i cant walk upstairs. my stairs are > > > added separately after creating the bsp tree. i set collider true and > > > i can jump up the stairs by hitting the space bar every step. but i > > > hope there is a better way for doing this ^^ > > > does anybody has an example for me where walking upstairs is used? > > > > would be nice. thank you!
