okay now i found out that flymode is another thing i thought ... what
mentioned above was the noClip function. but the fly mode is similar
tot he noclip but collision detection is active. thats okay for me but
i dont want to fly through my building. now with the flymode i can
walk the stairs, but i dont have to walk the stairs because i can fly
^^
thats not what i want ;)

On 17 Dez., 08:55, le_unam <[email protected]> wrote:
> the documentation says about maxclimbheight: "The maximum height
> difference allowed to bridge when a collision is found, used for steps
> etc. Only used when calling move with flyMode set to true."
>
> why only used when fly mode is set to true? the flymode has no
> collisiondetection, right? that makes no sense
>
> On 17 Dez., 08:20, le_unam <[email protected]> wrote:
>
> > please! :)
>
> > On 15 Dez., 15:25, le_unam <[email protected]> wrote:
>
> > > does really nobody has experience with walking stairs? ^^
> > > fabrice could you please try to help me again?
>
> > > On 14 Dez., 13:53, le_unam <[email protected]> wrote:
>
> > > > Fabrice can you please try to help me again?
> > > > i found something in the bspcollider.as but it is set as comment, so
> > > > its not active:
>
> > > > public function move(x : Number, y : Number, z : Number) : Vector3D
> > > >                 {
> > > >                         var newVelocity : Vector3D;
> > > > //                      if (flyMode || _maxClimbHeight == 0 || y >= 0) {
> > > >                                 newVelocity = moveBy(x, y, z);
> > > > //                      }
> > > > //                      else {
> > > >                                 // in two steps to allow climbing stairs
> > > > //                              newVelocity = moveBy(x, 0, z);
>
> > > >                                 // do not apply downward force if we're 
> > > > already on solid ground
> > > > //                              if (!_onSolidGround) {
> > > > //                                      newVelocity.y = moveBy(0, y, 
> > > > 0).y;
> > > >                                         if (_onSolidGround) 
> > > > newVelocity.y = 0;
> > > > //                              }
> > > > //                              else
> > > > //                                      newVelocity.y = 0;
> > > > //                      }
>
> > > > is this where the walking stairs musst be uncommented or do you think
> > > > it should work without doing that? maybe you can show me code where
> > > > the climbing is defined so that i have a chance to think about.
>
> > > > thank you
>
> > > > On 13 Dez., 15:48, le_unam <[email protected]> wrote:
>
> > > > > hey i stil have the problem that i cant walk upstairs. my stairs are
> > > > > added separately after creating the bsp tree. i set collider true and
> > > > > i can jump up the stairs by hitting the space bar every step. but i
> > > > > hope there is a better way for doing this ^^
> > > > > does anybody has an example for me where walking upstairs is used?
>
> > > > > would be nice. thank you!

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