does really nobody has experience with walking stairs? ^^ fabrice could you please try to help me again?
On 14 Dez., 13:53, le_unam <[email protected]> wrote: > Fabrice can you please try to help me again? > i found something in the bspcollider.as but it is set as comment, so > its not active: > > public function move(x : Number, y : Number, z : Number) : Vector3D > { > var newVelocity : Vector3D; > // if (flyMode || _maxClimbHeight == 0 || y >= 0) { > newVelocity = moveBy(x, y, z); > // } > // else { > // in two steps to allow climbing stairs > // newVelocity = moveBy(x, 0, z); > > // do not apply downward force if we're > already on solid ground > // if (!_onSolidGround) { > // newVelocity.y = moveBy(0, y, 0).y; > if (_onSolidGround) newVelocity.y = 0; > // } > // else > // newVelocity.y = 0; > // } > > is this where the walking stairs musst be uncommented or do you think > it should work without doing that? maybe you can show me code where > the climbing is defined so that i have a chance to think about. > > thank you > > On 13 Dez., 15:48, le_unam <[email protected]> wrote: > > > hey i stil have the problem that i cant walk upstairs. my stairs are > > added separately after creating the bsp tree. i set collider true and > > i can jump up the stairs by hitting the space bar every step. but i > > hope there is a better way for doing this ^^ > > does anybody has an example for me where walking upstairs is used? > > > would be nice. thank you!
