I am working on a particles system and Away 3 doesnt have Vertex3D
class, like in PV3D.
I am ok with using native Vector3D class. But I want to link the
Vertexes to Away viewport, I mean that my particles will be on scene
and Camera must see them with the Away scene. Or as a separate layer,
but it must work with Away Camera3D.
Should I use a Mesh class? How can I access vertexes in a Mesh ? How
can I assign a material to vertexes?

If not, how can link my native Vector3D objects to Away Camera and
View ? For example, when I move Away Camera, my particles should
change their render according to new position of the camera.
Probably I must calculate the field of view of the Camera3D and render
the particles separately.


On Feb 24, 12:02 pm, Arkadianen <[email protected]> wrote:
> I am working on a particle system and Away 3 doesnt have Vertex3D
> class, like in PV3D.
> I am ok with using native Vector3D class. But I want to link the
> Vertexes to Away objects on scene. Should I use a Mesh class? How can
> I access vertexes in a Mesh ? How can I assign a material to vertexes?
>
> If not, how can link my native Vector3D objects to Away Camera and
> View ?

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