I am working on a particles system and Away 3 doesnt have Vertex3D class, like in PV3D. I am ok with using native Vector3D class. But I want to link the Vertexes to Away viewport, I mean that my particles will be on scene and Camera must see them with the Away scene. Or as a separate layer, but it must work with Away Camera3D. Should I use a Mesh class? How can I access vertexes in a Mesh ? How can I assign a material to vertexes?
If not, how can link my native Vector3D objects to Away Camera and View ? For example, when I move Away Camera, my particles should change their render according to new position of the camera. Probably I must calculate the field of view of the Camera3D and render the particles separately. On Feb 24, 12:02 pm, Arkadianen <[email protected]> wrote: > I am working on a particle system and Away 3 doesnt have Vertex3D > class, like in PV3D. > I am ok with using native Vector3D class. But I want to link the > Vertexes to Away objects on scene. Should I use a Mesh class? How can > I access vertexes in a Mesh ? How can I assign a material to vertexes? > > If not, how can link my native Vector3D objects to Away Camera and > View ?
