Hmmm, you could look at the vertices for the yellow arms, find the last or the 1st vertex and place an offsetted cylinder at that verteces position offsetting for any corrections done in the bending.
If you do this approach you may want to loop through the vertexes and place a small cube which is clickable or something which traces out the vertex so you know which 1 is which more easily. Then take that vertex. Possibly even take 2 verteces from the opposite sides of the end which you want to join the cylinder onto to allow better calculation as to where the cylinder would be located. As to the calcuation for the direction / normal between two vertices I would have to do trial and error. Someone else may have a simpler approach but this is an idea from the top of my head. D On 24 February 2011 14:22, NickBee <[email protected]> wrote: > OK so here's where I'm at now.... > > http://www.nickbee.com/bend > > Use space bar to pause and un-pause mouse "following"... > > Click and drag to bend the yellow arms (Y axis) and stem (X axis). > > What I need to figure out next is how to attach another cylinder to > the ends of the yellow arms. > > I can't just make the arms longer as then the bend ends up being too > gradual for this model. > > Can you point me in a direction to how I would attach another > primitive to the end of the yellow arms? > > Thanks!!!! >
