OK go look at the progress... http://www.nickbee.com/bend
The left side has a plain and the right side has another cylinder stuck to the arm and is almost working right. I took the position the pink cyl needed to be at .5 force and 1 force and figured out the equation for in between. _rightFollowCyl.x = _rightBend.vertices[_rightBend.vertices.length-1].x - ((1 - bendRight.force) * 100); _rightFollowCyl.y = _rightBend.vertices[_rightBend.vertices.length-1].y - ((bendRight.force-.5) * 100); _rightFollowCyl.z = _rightBend.vertices[_rightBend.vertices.length-1].z; _rightFollowCyl.rotationZ = bendRight.force * 180; Unfortunately as you can see the from the example it is not a linear equation. Any other ideas for this? Also with the lag on the enter frame I'm not sure if this is a viable solution for what I'm looking to do. I might have to end up with multiple 3d objects to simulate the bending. This would give me more control over HOW the object bends.
