OK go look at the progress...
http://www.nickbee.com/bend

The left side has a plain and the right side has another cylinder
stuck to the arm and is almost working right.

I took the position the pink cyl needed to be at .5 force and 1 force
and figured out the equation for in between.

_rightFollowCyl.x =
_rightBend.vertices[_rightBend.vertices.length-1].x - ((1 -
bendRight.force) * 100);
_rightFollowCyl.y =
_rightBend.vertices[_rightBend.vertices.length-1].y  -
((bendRight.force-.5) * 100);
_rightFollowCyl.z =
_rightBend.vertices[_rightBend.vertices.length-1].z;
_rightFollowCyl.rotationZ = bendRight.force * 180;

Unfortunately as you can see the from the example it is not a linear
equation.

Any other ideas for this?

Also with the lag on the enter frame I'm not sure if this is a viable
solution for what I'm looking to do.  I might have to end up with
multiple 3d objects to simulate the bending.  This would give me more
control over HOW the object bends.

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