ok, here's where I"m at (thanks to all the help here)... http://www.nickbee.com/bend
I have the cubes following the end vertex by using this in my enter frame function... _rightFollowCube.x = _rightBend.vertices[_rightBend.vertices.length-1].x; _rightFollowCube.y = _rightBend.vertices[_rightBend.vertices.length-1].y; _rightFollowCube.z = _rightBend.vertices[_rightBend.vertices.length-1].z; Also I have the cube rotating on the Z based on the force of the bend with this... _rightFollowCube.rotationZ = bendRight.force * 180; Next is figuring out how to compensate the xyz of the cube so it's "stuck" to the end of the arm... Also if there is a better way to do this besides in the enter frame? As expected there is sometimes a little lag. Thanks again for the help!
