ok, here's where I"m at (thanks to all the help here)...

http://www.nickbee.com/bend

I have the cubes following the end vertex by using this in my enter
frame function...

_rightFollowCube.x =
_rightBend.vertices[_rightBend.vertices.length-1].x;
_rightFollowCube.y =
_rightBend.vertices[_rightBend.vertices.length-1].y;
_rightFollowCube.z =
_rightBend.vertices[_rightBend.vertices.length-1].z;

Also I have the cube rotating on the Z based on the force of the bend
with this...
_rightFollowCube.rotationZ = bendRight.force * 180;

Next is figuring out how to compensate the xyz of the cube so it's
"stuck" to the end of the arm...

Also if there is a better way to do this besides in the enter frame?
As expected there is sometimes a little lag.

Thanks again for the help!

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