For away3 cylinders The top center vertex should be var ctop:Vector3D = cylinder.geometry.vertices[cylinder.geometry.vertices.length - 1].position;
bottom center vertex var cbot:Vector3D = cylinder.geometry.vertices[2].position If the cylinder had any rotation scene position would be var spt:Vector3D = cylinder.sceneTransform.transformVector(ctop) var spb:Vector3D = cylinder.sceneTransform.transformVector(cbot)
