Hi,

The Maya exporter is not public yet (and is in heavy production). But
it wouldn't really tell you much anyway because it has maybe 300 lines
of Maya-specific code, and 10 lines of PyAWD code (because that's how
nice it is to work with PyAWD ;)).

However, the Python and C++ SDKs for AWD are on Google Code (http://
code.google.com/p/awd) even as they're being developed, so you can
take a look there if you want to give it a try.

Please remember though that files that are generated using the current
SDK revision are most likely not gonna work in Away4 now, or tomorrow,
because the file format specification, libawd, pyawd and the AWD2
parser in Away4 are still all changing rapidly and not always in sync.


Cheers
/R


On Feb 28, 1:37 pm, Michael Iv <[email protected]> wrote:
> Yeah ,agree with you. Anyhow will be interesting to see an actual app
> running on their "secret weapon" engine.
> BTW , have you released already maya awd binary exporter?I wanted to take a
> look at it.I was working on 3DsMax awd 1 MaxScript exporter .It is almost
> finished(hope to release it tonight) .
> I would like to give a try for a binary version as well. Though
> still have not enough knowledge of Maxscript  (only from Autodesk horrible
> documentation :).
>
>
>
>
>
>
>
>
>
> On Mon, Feb 28, 2011 at 2:17 PM, richardolsson <[email protected]> wrote:
> > Hi Michael,
>
> > This was up on the list a while back. We don't mind competition, but
> > this particular engine seems to be Flash Player 10 only (no mention of
> > Molehill)? We're really focusing on Molehill right now, and with the
> > stuff we've got going in Away4, all we can say to the competition is
> > "bring it on!" ;)
>
> > Seriously though, this seems to be an engine developed for their own
> > games only, whereas Away3D is general-purpose. Obviously any single-
> > purpose implementation of anything will run faster than a general-
> > purpose one, but we like to think that Away3D is so popular because it
> > is a great general-purpose 3D engine with tons of features. And that's
> > what it will continue to be, even as we're pushing the limits in terms
> > of performance.
>
> > Cheers
> > /R
>
> > On Feb 28, 11:06 am, Michael Iv <[email protected]> wrote:
> > > Guys(especially the dev team ) you should read this:
> >http://rocketninja.com/Home/About/Articles/Shr3D-.aspx
>
> > > <http://rocketninja.com/Home/About/Articles/Shr3D-.aspx>The question is
> > why
> > > we can't see no single  real time demo of this "super advanced 3d engine"
> > ?
>
> > > --
> > > Michael Ivanov ,Programmer
> > > Neurotech Solutions Ltd.
> > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> > > Tel:054-4962254
> > > [email protected]
> > > [email protected]
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]

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