Very cool! Now need to learn Python and 3ds Max c++ sdk ;) On Mon, Feb 28, 2011 at 3:06 PM, richardolsson <[email protected]> wrote:
> Hi, > > The Maya exporter is not public yet (and is in heavy production). But > it wouldn't really tell you much anyway because it has maybe 300 lines > of Maya-specific code, and 10 lines of PyAWD code (because that's how > nice it is to work with PyAWD ;)). > > However, the Python and C++ SDKs for AWD are on Google Code (http:// > code.google.com/p/awd) even as they're being developed, so you can > take a look there if you want to give it a try. > > Please remember though that files that are generated using the current > SDK revision are most likely not gonna work in Away4 now, or tomorrow, > because the file format specification, libawd, pyawd and the AWD2 > parser in Away4 are still all changing rapidly and not always in sync. > > > Cheers > /R > > > On Feb 28, 1:37 pm, Michael Iv <[email protected]> wrote: > > Yeah ,agree with you. Anyhow will be interesting to see an actual app > > running on their "secret weapon" engine. > > BTW , have you released already maya awd binary exporter?I wanted to take > a > > look at it.I was working on 3DsMax awd 1 MaxScript exporter .It is almost > > finished(hope to release it tonight) . > > I would like to give a try for a binary version as well. Though > > still have not enough knowledge of Maxscript (only from Autodesk > horrible > > documentation :). > > > > > > > > > > > > > > > > > > > > On Mon, Feb 28, 2011 at 2:17 PM, richardolsson <[email protected]> > wrote: > > > Hi Michael, > > > > > This was up on the list a while back. We don't mind competition, but > > > this particular engine seems to be Flash Player 10 only (no mention of > > > Molehill)? We're really focusing on Molehill right now, and with the > > > stuff we've got going in Away4, all we can say to the competition is > > > "bring it on!" ;) > > > > > Seriously though, this seems to be an engine developed for their own > > > games only, whereas Away3D is general-purpose. Obviously any single- > > > purpose implementation of anything will run faster than a general- > > > purpose one, but we like to think that Away3D is so popular because it > > > is a great general-purpose 3D engine with tons of features. And that's > > > what it will continue to be, even as we're pushing the limits in terms > > > of performance. > > > > > Cheers > > > /R > > > > > On Feb 28, 11:06 am, Michael Iv <[email protected]> wrote: > > > > Guys(especially the dev team ) you should read this: > > >http://rocketninja.com/Home/About/Articles/Shr3D-.aspx > > > > > > <http://rocketninja.com/Home/About/Articles/Shr3D-.aspx>The question > is > > > why > > > > we can't see no single real time demo of this "super advanced 3d > engine" > > > ? > > > > > > -- > > > > Michael Ivanov ,Programmer > > > > Neurotech Solutions Ltd. > > > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp:// > blog.alladvanced.net > > > > Tel:054-4962254 > > > > [email protected] > > > > [email protected] > > > > -- > > Michael Ivanov ,Programmer > > Neurotech Solutions Ltd. > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net > > Tel:054-4962254 > > [email protected] > > [email protected] > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
