Hi, You don't have to learn Python if you're gonna use libawd (the C++ library for AWD.) PyAWD exists only as a wrapper of libawd for those (like myself) who prefer to do day-to-day stuff in Python over C++, and for applications that support Python as a scripting language (like Maya, C4D and Blender, but I don't think 3dsmax.)
Cheers /R On Feb 28, 2:13 pm, Michael Iv <[email protected]> wrote: > Very cool! Now need to learn Python and 3ds Max c++ sdk ;) > > > > > > > > > > On Mon, Feb 28, 2011 at 3:06 PM, richardolsson <[email protected]> wrote: > > Hi, > > > The Maya exporter is not public yet (and is in heavy production). But > > it wouldn't really tell you much anyway because it has maybe 300 lines > > of Maya-specific code, and 10 lines of PyAWD code (because that's how > > nice it is to work with PyAWD ;)). > > > However, the Python and C++ SDKs for AWD are on Google Code (http:// > > code.google.com/p/awd) even as they're being developed, so you can > > take a look there if you want to give it a try. > > > Please remember though that files that are generated using the current > > SDK revision are most likely not gonna work in Away4 now, or tomorrow, > > because the file format specification, libawd, pyawd and the AWD2 > > parser in Away4 are still all changing rapidly and not always in sync. > > > Cheers > > /R > > > On Feb 28, 1:37 pm, Michael Iv <[email protected]> wrote: > > > Yeah ,agree with you. Anyhow will be interesting to see an actual app > > > running on their "secret weapon" engine. > > > BTW , have you released already maya awd binary exporter?I wanted to take > > a > > > look at it.I was working on 3DsMax awd 1 MaxScript exporter .It is almost > > > finished(hope to release it tonight) . > > > I would like to give a try for a binary version as well. Though > > > still have not enough knowledge of Maxscript (only from Autodesk > > horrible > > > documentation :). > > > > On Mon, Feb 28, 2011 at 2:17 PM, richardolsson <[email protected]> > > wrote: > > > > Hi Michael, > > > > > This was up on the list a while back. We don't mind competition, but > > > > this particular engine seems to be Flash Player 10 only (no mention of > > > > Molehill)? We're really focusing on Molehill right now, and with the > > > > stuff we've got going in Away4, all we can say to the competition is > > > > "bring it on!" ;) > > > > > Seriously though, this seems to be an engine developed for their own > > > > games only, whereas Away3D is general-purpose. Obviously any single- > > > > purpose implementation of anything will run faster than a general- > > > > purpose one, but we like to think that Away3D is so popular because it > > > > is a great general-purpose 3D engine with tons of features. And that's > > > > what it will continue to be, even as we're pushing the limits in terms > > > > of performance. > > > > > Cheers > > > > /R > > > > > On Feb 28, 11:06 am, Michael Iv <[email protected]> wrote: > > > > > Guys(especially the dev team ) you should read this: > > > >http://rocketninja.com/Home/About/Articles/Shr3D-.aspx > > > > > > <http://rocketninja.com/Home/About/Articles/Shr3D-.aspx>The question > > is > > > > why > > > > > we can't see no single real time demo of this "super advanced 3d > > engine" > > > > ? > > > > > > -- > > > > > Michael Ivanov ,Programmer > > > > > Neurotech Solutions Ltd. > > > > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp:// > > blog.alladvanced.net > > > > > Tel:054-4962254 > > > > > [email protected] > > > > > [email protected] > > > > -- > > > Michael Ivanov ,Programmer > > > Neurotech Solutions Ltd. > > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net > > > Tel:054-4962254 > > > [email protected] > > > [email protected] > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected]
