Hi,

You don't have to learn Python if you're gonna use libawd (the C++
library for AWD.) PyAWD exists only as a wrapper of libawd for those
(like myself) who prefer to do day-to-day stuff in Python over C++,
and for applications that support Python as a scripting language (like
Maya, C4D and Blender, but I don't think 3dsmax.)

Cheers
/R

On Feb 28, 2:13 pm, Michael Iv <[email protected]> wrote:
> Very cool! Now need to learn Python and 3ds Max c++ sdk ;)
>
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> On Mon, Feb 28, 2011 at 3:06 PM, richardolsson <[email protected]> wrote:
> > Hi,
>
> > The Maya exporter is not public yet (and is in heavy production). But
> > it wouldn't really tell you much anyway because it has maybe 300 lines
> > of Maya-specific code, and 10 lines of PyAWD code (because that's how
> > nice it is to work with PyAWD ;)).
>
> > However, the Python and C++ SDKs for AWD are on Google Code (http://
> > code.google.com/p/awd) even as they're being developed, so you can
> > take a look there if you want to give it a try.
>
> > Please remember though that files that are generated using the current
> > SDK revision are most likely not gonna work in Away4 now, or tomorrow,
> > because the file format specification, libawd, pyawd and the AWD2
> > parser in Away4 are still all changing rapidly and not always in sync.
>
> > Cheers
> > /R
>
> > On Feb 28, 1:37 pm, Michael Iv <[email protected]> wrote:
> > > Yeah ,agree with you. Anyhow will be interesting to see an actual app
> > > running on their "secret weapon" engine.
> > > BTW , have you released already maya awd binary exporter?I wanted to take
> > a
> > > look at it.I was working on 3DsMax awd 1 MaxScript exporter .It is almost
> > > finished(hope to release it tonight) .
> > > I would like to give a try for a binary version as well. Though
> > > still have not enough knowledge of Maxscript  (only from Autodesk
> > horrible
> > > documentation :).
>
> > > On Mon, Feb 28, 2011 at 2:17 PM, richardolsson <[email protected]>
> > wrote:
> > > > Hi Michael,
>
> > > > This was up on the list a while back. We don't mind competition, but
> > > > this particular engine seems to be Flash Player 10 only (no mention of
> > > > Molehill)? We're really focusing on Molehill right now, and with the
> > > > stuff we've got going in Away4, all we can say to the competition is
> > > > "bring it on!" ;)
>
> > > > Seriously though, this seems to be an engine developed for their own
> > > > games only, whereas Away3D is general-purpose. Obviously any single-
> > > > purpose implementation of anything will run faster than a general-
> > > > purpose one, but we like to think that Away3D is so popular because it
> > > > is a great general-purpose 3D engine with tons of features. And that's
> > > > what it will continue to be, even as we're pushing the limits in terms
> > > > of performance.
>
> > > > Cheers
> > > > /R
>
> > > > On Feb 28, 11:06 am, Michael Iv <[email protected]> wrote:
> > > > > Guys(especially the dev team ) you should read this:
> > > >http://rocketninja.com/Home/About/Articles/Shr3D-.aspx
>
> > > > > <http://rocketninja.com/Home/About/Articles/Shr3D-.aspx>The question
> > is
> > > > why
> > > > > we can't see no single  real time demo of this "super advanced 3d
> > engine"
> > > > ?
>
> > > > > --
> > > > > Michael Ivanov ,Programmer
> > > > > Neurotech Solutions Ltd.
> > > > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://
> > blog.alladvanced.net
> > > > > Tel:054-4962254
> > > > > [email protected]
> > > > > [email protected]
>
> > > --
> > > Michael Ivanov ,Programmer
> > > Neurotech Solutions Ltd.
> > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> > > Tel:054-4962254
> > > [email protected]
> > > [email protected]
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]

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