I know ways to let away crawls with 250 polygons. I have made projects with over 30k polys. All depends how you managed what is not seen, the way you prepare the geometry and how you display it.
A general average (rule of thumb) is that you should have between 1k and 2k polys well distributed to render ok on most machines. AwayLite would allow you to display 6 times more, but at the cost of many features. Fabrice On Mar 2, 2011, at 9:44 PM, Liam Jones wrote: > using 3.6 at the moment > > On Mar 2, 8:28 pm, Li <[email protected]> wrote: >> What vesion of Away3D are you planning to use? >> >> >> >> >> >> >> >> On Wed, Mar 2, 2011 at 3:01 PM, Liam Jones <[email protected]> wrote: >>> is there a rough limit the the amount of vertexes that can be on the >>> screen at any one time before severe degradation of FPS? I'm looking >>> into a big project, but I will need to know my limits before hand.
