I know ways to let away crawls with 250 polygons. I have made projects with 
over 30k polys.
All depends how you managed what is not seen, the way you prepare the geometry 
and how you display it.

A general average (rule of thumb)  is that you should have between 1k and 2k 
polys well distributed to render ok on most machines.
AwayLite would allow you to display 6 times more, but at the cost of many 
features.

Fabrice

On Mar 2, 2011, at 9:44 PM, Liam Jones wrote:

> using 3.6 at the moment
> 
> On Mar 2, 8:28 pm, Li <[email protected]> wrote:
>> What vesion of Away3D are you planning to use?
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> On Wed, Mar 2, 2011 at 3:01 PM, Liam Jones <[email protected]> wrote:
>>> is there a rough limit the the amount of vertexes that can be on the
>>> screen at any one time before severe degradation of FPS? I'm looking
>>> into a big project, but I will need to know my limits before hand.

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