Will the introduction of the the Molehill API improve that much? The project I'm looking at would definitely benefit from more polys. Unfortunately, it's not a case of hiding polys, as this will be more of a real-time rendered scene rather than a game. Everything that is needed to be seen will likely be on the screen at the same time.
On Mar 2, 8:56 pm, Fabrice3D <[email protected]> wrote: > I know ways to let away crawls with 250 polygons. I have made projects with > over 30k polys. > All depends how you managed what is not seen, the way you prepare the > geometry and how you display it. > > A general average (rule of thumb) is that you should have between 1k and 2k > polys well distributed to render ok on most machines. > AwayLite would allow you to display 6 times more, but at the cost of many > features. > > Fabrice
