Will the introduction of the the Molehill API improve that much? The
project I'm looking at would definitely benefit from more polys.
Unfortunately, it's not a case of hiding polys, as this will be more
of a real-time rendered scene rather than a game. Everything that is
needed to be seen will likely be on the screen at the same time.

On Mar 2, 8:56 pm, Fabrice3D <[email protected]> wrote:
> I know ways to let away crawls with 250 polygons. I have made projects with 
> over 30k polys.
> All depends how you managed what is not seen, the way you prepare the 
> geometry and how you display it.
>
> A general average (rule of thumb)  is that you should have between 1k and 2k 
> polys well distributed to render ok on most machines.
> AwayLite would allow you to display 6 times more, but at the cost of many 
> features.
>
> Fabrice

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