exactly

On Wed, Mar 2, 2011 at 5:56 PM, Fabrice3D <[email protected]> wrote:

> I know ways to let away crawls with 250 polygons. I have made projects with
> over 30k polys.
> All depends how you managed what is not seen, the way you prepare the
> geometry and how you display it.
>
> A general average (rule of thumb)  is that you should have between 1k and
> 2k polys well distributed to render ok on most machines.
> AwayLite would allow you to display 6 times more, but at the cost of many
> features.
>
> Fabrice
>
> On Mar 2, 2011, at 9:44 PM, Liam Jones wrote:
>
> > using 3.6 at the moment
> >
> > On Mar 2, 8:28 pm, Li <[email protected]> wrote:
> >> What vesion of Away3D are you planning to use?
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >> On Wed, Mar 2, 2011 at 3:01 PM, Liam Jones <[email protected]> wrote:
> >>> is there a rough limit the the amount of vertexes that can be on the
> >>> screen at any one time before severe degradation of FPS? I'm looking
> >>> into a big project, but I will need to know my limits before hand.
>
>

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