exactly On Wed, Mar 2, 2011 at 5:56 PM, Fabrice3D <[email protected]> wrote:
> I know ways to let away crawls with 250 polygons. I have made projects with > over 30k polys. > All depends how you managed what is not seen, the way you prepare the > geometry and how you display it. > > A general average (rule of thumb) is that you should have between 1k and > 2k polys well distributed to render ok on most machines. > AwayLite would allow you to display 6 times more, but at the cost of many > features. > > Fabrice > > On Mar 2, 2011, at 9:44 PM, Liam Jones wrote: > > > using 3.6 at the moment > > > > On Mar 2, 8:28 pm, Li <[email protected]> wrote: > >> What vesion of Away3D are you planning to use? > >> > >> > >> > >> > >> > >> > >> > >> On Wed, Mar 2, 2011 at 3:01 PM, Liam Jones <[email protected]> wrote: > >>> is there a rough limit the the amount of vertexes that can be on the > >>> screen at any one time before severe degradation of FPS? I'm looking > >>> into a big project, but I will need to know my limits before hand. > >
