Yeah, sure. With Molehill you can have things like 4million polygons running at 60fps ;D
- [away3d] Maximum vert count? Liam Jones
- Re: [away3d] Maximum vert count? Li
- [away3d] Re: Maximum vert count? Liam Jones
- Re: [away3d] Re: Maximum vert count? Fabrice3D
- Re: [away3d] Re: Maximum vert count? Li
- [away3d] Re: Maximum vert count? Liam Jones
- Re: [away3d] Re: Maximum vert count? Li
- [away3d] Re: Maximum vert count? Liam Jones
