Thanks everyone for your thoughts. I will verify your comments. One thing to note is that when I preview the models in finder (mac) or photoshop (3d layer) they look absolutely fine, so this problem seems very Away3d related...
http://oi52.tinypic.com/2cpth54.jpg On Mar 8, 8:21 am, banal <[email protected]> wrote: > The mesh has to be triangulated before, or during the export. > It looks like the polygons were saved as quads.. that is probably your > issue. > > On Mar 7, 10:38 pm, Michael Iv <[email protected]> wrote: > > > > > > > > > What format was the model exported in ? From your picture it seems that > > many of the mesh triangles are missing . That leads me to think that the > > exported file doesn't contain all the needed data . The best thing you can > > do is to put the file here .I will take a look at it but not earlier than > > tomorrow evening by GMT + 2 > > > Sent from my iPhone > > > On Mar 7, 2011, at 11:28 PM, Mosd <[email protected]> wrote: > > > > Hi fellow away3d pros, > > > > I've had a 3D professional create a mesh in Cinema4D and he told me > > > this model should be OK, but when I load it in Away or Prefab it looks > > > horrible. are the normals broken, or what? > > > Is there an easy fix or should I ask my 3D guy to have another look at > > > this model. > > > >http://i52.tinypic.com/mlkrqs.png > > > > Many thanks > > > emd
