Thanks everyone for your thoughts.
I will verify your comments.
One thing to note is that when I preview the models in finder (mac) or
photoshop (3d layer) they look absolutely fine, so this problem seems
very Away3d related...

http://oi52.tinypic.com/2cpth54.jpg

On Mar 8, 8:21 am, banal <[email protected]> wrote:
> The mesh has to be triangulated before, or during the export.
> It looks like the polygons were saved as quads.. that is probably your
> issue.
>
> On Mar 7, 10:38 pm, Michael Iv <[email protected]> wrote:
>
>
>
>
>
>
>
> > What format was the model exported in ? From your picture it seems that 
> > many of the mesh triangles are missing . That leads me to think that the 
> > exported file doesn't contain all the needed data . The best thing you can 
> > do is to put the file here .I will take a look at it but not earlier than 
> > tomorrow evening by GMT + 2
>
> > Sent from my iPhone
>
> > On Mar 7, 2011, at 11:28 PM, Mosd <[email protected]> wrote:
>
> > > Hi fellow away3d pros,
>
> > > I've had a 3D professional create a mesh in Cinema4D and he told me
> > > this model should be OK, but when I load it in Away or Prefab it looks
> > > horrible. are the normals broken, or what?
> > > Is there an easy fix or should I ask my 3D guy to have another look at
> > > this model.
>
> > >http://i52.tinypic.com/mlkrqs.png
>
> > > Many thanks
> > > emd

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