Tell your modeler to do what Banal had suggested . Probably that is 
triangulation . Also don't try to compare. With the tests from other model 
programs. Real time engines usually work only with triangulated geometry 

Sent from my iPhone

On Mar 8, 2011, at 11:27 AM, Mosd <[email protected]> wrote:

> btw the format is DAE
> 
> On Mar 8, 10:27 am, Mosd <[email protected]> wrote:
>> Thanks everyone for your thoughts.
>> I will verify your comments.
>> One thing to note is that when I preview the models in finder (mac) or
>> photoshop (3d layer) they look absolutely fine, so this problem seems
>> very Away3d related...
>> 
>> http://oi52.tinypic.com/2cpth54.jpg
>> 
>> On Mar 8, 8:21 am, banal <[email protected]> wrote:
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>>> The mesh has to be triangulated before, or during the export.
>>> It looks like the polygons were saved as quads.. that is probably your
>>> issue.
>> 
>>> On Mar 7, 10:38 pm, Michael Iv <[email protected]> wrote:
>> 
>>>> What format was the model exported in ? From your picture it seems that 
>>>> many of the mesh triangles are missing . That leads me to think that the 
>>>> exported file doesn't contain all the needed data . The best thing you can 
>>>> do is to put the file here .I will take a look at it but not earlier than 
>>>> tomorrow evening by GMT + 2
>> 
>>>> Sent from my iPhone
>> 
>>>> On Mar 7, 2011, at 11:28 PM, Mosd <[email protected]> wrote:
>> 
>>>>> Hi fellow away3d pros,
>> 
>>>>> I've had a 3D professional create a mesh in Cinema4D and he told me
>>>>> this model should be OK, but when I load it in Away or Prefab it looks
>>>>> horrible. are the normals broken, or what?
>>>>> Is there an easy fix or should I ask my 3D guy to have another look at
>>>>> this model.
>> 
>>>>> http://i52.tinypic.com/mlkrqs.png
>> 
>>>>> Many thanks
>>>>> emd

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