btw the format is DAE
On Mar 8, 10:27 am, Mosd <[email protected]> wrote: > Thanks everyone for your thoughts. > I will verify your comments. > One thing to note is that when I preview the models in finder (mac) or > photoshop (3d layer) they look absolutely fine, so this problem seems > very Away3d related... > > http://oi52.tinypic.com/2cpth54.jpg > > On Mar 8, 8:21 am, banal <[email protected]> wrote: > > > > > > > > > The mesh has to be triangulated before, or during the export. > > It looks like the polygons were saved as quads.. that is probably your > > issue. > > > On Mar 7, 10:38 pm, Michael Iv <[email protected]> wrote: > > > > What format was the model exported in ? From your picture it seems that > > > many of the mesh triangles are missing . That leads me to think that the > > > exported file doesn't contain all the needed data . The best thing you > > > can do is to put the file here .I will take a look at it but not earlier > > > than tomorrow evening by GMT + 2 > > > > Sent from my iPhone > > > > On Mar 7, 2011, at 11:28 PM, Mosd <[email protected]> wrote: > > > > > Hi fellow away3d pros, > > > > > I've had a 3D professional create a mesh in Cinema4D and he told me > > > > this model should be OK, but when I load it in Away or Prefab it looks > > > > horrible. are the normals broken, or what? > > > > Is there an easy fix or should I ask my 3D guy to have another look at > > > > this model. > > > > >http://i52.tinypic.com/mlkrqs.png > > > > > Many thanks > > > > emd
