4.5 flex sdk

On Wed, Mar 9, 2011 at 11:31 AM, rhys thomas <[email protected]>wrote:

> so do you have the 4.5 sdk?
>
>
> On Wed, Mar 9, 2011 at 10:34 AM, valerydc <[email protected]> wrote:
>
>> My setup is:
>>
>> Incubator 11,0,0,58d
>> flashplayer_inc_playerglobal_022711.swc
>> Away3d newest version from subversion
>>
>> I use Makefile inside bromstik folder
>>
>> -----------------------------------------------------
>> MXMLC=mxmlc.exe
>> SRC=Away3D/src Examples/Away3D/as/src
>> APP=Examples/Away3D/as/src/LoaderMD5Test.as
>> OUT=out/LoaderMD5Test.swf
>> ARGS=-sp $(SRC) -o $(OUT)
>>
>> all:
>>        $(MXMLC) -debug=true \
>> -static-link-runtime-shared-libraries \
>> -compiler.include-libraries="lzma-decoder.swc" \
>> -compiler.include-libraries="Examples/Away3D/as/libs/
>> lib_simplegui.swc" \
>> -compiler.include-libraries="Examples/Away3D/as/libs/
>> MinimalComps_0_9_9.swc" \
>> -swf-version=13 $(ARGS) -file-specs $(APP)
>> -----------------------------------------------------
>>
>> To be able run it w/o browser (Unofficial Flashâ„¢ 11 Standalone Player)
>> I made little change in code. For example for MD5 example I have to
>> add
>>
>> private static const PWD : String = "D:/projects/flash/broomstick/
>> Examples/Away3D/as/src/";
>>
>> And then
>>
>> _mesh = Mesh(ResourceManager.instance.getResource(PWD + "assets/" +
>> MD5_DIR + "/" + MESH_NAME + ".md5mesh"));
>>
>> BTW The MD2 example works in my computer
>
>
>

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