4.5 flex sdk On Wed, Mar 9, 2011 at 11:31 AM, rhys thomas <[email protected]>wrote:
> so do you have the 4.5 sdk? > > > On Wed, Mar 9, 2011 at 10:34 AM, valerydc <[email protected]> wrote: > >> My setup is: >> >> Incubator 11,0,0,58d >> flashplayer_inc_playerglobal_022711.swc >> Away3d newest version from subversion >> >> I use Makefile inside bromstik folder >> >> ----------------------------------------------------- >> MXMLC=mxmlc.exe >> SRC=Away3D/src Examples/Away3D/as/src >> APP=Examples/Away3D/as/src/LoaderMD5Test.as >> OUT=out/LoaderMD5Test.swf >> ARGS=-sp $(SRC) -o $(OUT) >> >> all: >> $(MXMLC) -debug=true \ >> -static-link-runtime-shared-libraries \ >> -compiler.include-libraries="lzma-decoder.swc" \ >> -compiler.include-libraries="Examples/Away3D/as/libs/ >> lib_simplegui.swc" \ >> -compiler.include-libraries="Examples/Away3D/as/libs/ >> MinimalComps_0_9_9.swc" \ >> -swf-version=13 $(ARGS) -file-specs $(APP) >> ----------------------------------------------------- >> >> To be able run it w/o browser (Unofficial Flashâ„¢ 11 Standalone Player) >> I made little change in code. For example for MD5 example I have to >> add >> >> private static const PWD : String = "D:/projects/flash/broomstick/ >> Examples/Away3D/as/src/"; >> >> And then >> >> _mesh = Mesh(ResourceManager.instance.getResource(PWD + "assets/" + >> MD5_DIR + "/" + MESH_NAME + ".md5mesh")); >> >> BTW The MD2 example works in my computer > > >
