only thing i can think of sorry man, also im not really used to fdt, but there is a particular way to set up molehill for fdt i believe i saw a few tutorials related to setting up the development enviroment for fdt so perhaps there is one extra step you need to do for fdt, but seeing as the rest of the examples work i can think why only the MD5 example wont work, anyway really hope you have some luck, let us know either way though, sorry again man
On Wed, Mar 9, 2011 at 4:00 PM, Riccardo Sallusti < [email protected]> wrote: > That's a goog suggestion! :) > > I will try to downolad again the example pack and check the assets... > > Thanks > > On 9 Mar, 16:50, rhys thomas <[email protected]> wrote: > > hmmm damn, so are you able to add some break points and check wether its > a > > particular animation file that its having trouble with, for instance > maybe > > the first few animations work fine but on "walk" it fails, because I have > > had a similiar issue with a demo i built a while back and then realised > one > > asset was in the incorrect location (in your case perhaps a file has > > corrupted itself) > > > > On Wed, Mar 9, 2011 at 3:46 PM, Riccardo Sallusti < > > > > > > > > > > > > > > > > [email protected]> wrote: > > > Already done. > > > > > Even if i dont target the player, and target the browser, or generate > > > an html wrapper and then launch it: browser crash (Firefox 3.6, > > > Chrome) > > > > > here is a screenshot: > > >http://www.riccardosallusti.it/images/screen_molehill.jpg > > > > > On 9 Mar, 16:06, rhys thomas <[email protected]> wrote: > > > > ok again though just out of curiosity and i understand all other > exmples > > > are > > > > already working, try not to target .NET flash player and build an > html > > > file > > > > just to humour me please? and lets see what happens > > > > > > On Wed, Mar 9, 2011 at 3:03 PM, Riccardo Sallusti < > > > > > > [email protected]> wrote: > > > > > I'm compiling under FDT4.2, correct sdk, correct player (11): I > > > > > repeat, all the other examples are compiled correctly. > > > > > > > Only the md5 and md2 go under error 1502, on the getNextToken > method. > > > > > > > On 9 Mar, 14:53, rhys thomas <[email protected]> wrote: > > > > > > what are you currently compiling in then if not flash builder? > flash > > > > > > develop? fdt? > > > > > > > > On Wed, Mar 9, 2011 at 1:52 PM, rhys thomas < > [email protected] > > > > > > > wrote: > > > > > > > that is an odd one, hmmm, no point in sending the source if the > > > source > > > > > is > > > > > > > exactly the same as the example. Just out of curiosity have you > > > tried > > > > > > > running it without targetting the .NET player? just as a wild > stab > > > in > > > > > the > > > > > > > dark? > > > > > > > > > On Wed, Mar 9, 2011 at 12:35 PM, valerydc < > [email protected] > > > > > > > wrote: > > > > > > > > >> On Mar 9, 2:35 pm, rhys thomas <[email protected]> > wrote: > > > > > > >> > so you have changed the code around a little bit yeh? if so > just > > > try > > > > > > >> running > > > > > > >> > the MD5 test from the original code base and try on a normal > > > build > > > > > from > > > > > > > > >> I use original code, difference is path to mesh file. The app > is > > > > > > >> loading file (that means my change does not break app) > > > > > > > > >> > flash builder, no makefile hacks to try and run in > standalone > > > > > player, > > > > > > >> also i > > > > > > > > >> It is not a hack (Remember MD2 works with this "hack") is > actually > > > > > > >> good way to do things. > > > > > > > > >> > thought the standalone player wasn't out. I thought it was > only > > > > > browser > > > > > > >> > based builds of incubator so far? and i guess check you have > the > > > 4.5 > > > > > > >> flex > > > > > > >> > sdk as you did not specify that you were using this > > > > > > > > >> There is .NET app witch wrap browsers player into windows app. >
