if you use classes from prefab, you can access every mesh with class.meshes 
array
if you use awd, just parse the children till you find your mesh.

Fabrice

On Mar 15, 2011, at 7:38 PM, NickBee wrote:

> 
> 
> On Mar 14, 3:59 pm, NickBee <[email protected]> wrote:
>> Does anyone know of an example of using as3dmod to bend an object
>> imported from prefab in away3D.  The only examples I could find of
>> bending was with primitives.
>> Thanks!
> 
> Thanks to Fabrice on another post it looks like I have a lead to go
> on.  He mentioned that I need to be sure the the as file that prefab
> generates extends mesh and not ObjectContainer3D.  After a quick check
> my object's as file does indeed extend ObjectContainer3D.  Is there a
> setting in prefab that exports the class extending mesh?  Or is this a
> change that needs to be done after prefab makes the as file?
> 
> Thanks!

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