May be you should try to add a material?
On Sun, Mar 20, 2011 at 4:45 PM, Clark Stevenson <[email protected]>wrote:
>
> Hey all.
>
> So after some struggle, i managed to get Broomstick setup with FB4.
>
> When i run this code, i dont see anything but a blank screen, am i missing
> something obvious or is my setup mashed?
>
> package thesurface.away3d.scenes
> {
> import away3d.containers.Scene3D;
> import away3d.containers.View3D;
> import away3d.primitives.Cube;
>
> import flash.display.Sprite;
> import flash.geom.Point;
>
> public class BaseScene extends Sprite
> {
> private var _view:View3D;
> private var _cube:Cube;
>
> public function BaseScene()
> {
> super();
>
> _init();
> }
>
> protected function _init(): void
> {
> view = new View3D();
> view.width = 1024;
> view.height = 768;
> addChild(view);
>
> _createGeometry();
> }
>
> protected function _createGeometry(): void
> {
> _cube = new Cube();
> view.scene.addChild(_cube);
> }
>
> public function update(): void
> {
> _cube.rotationX++;
> view.render();
>
> tracer("update") //update called from parent.
> }
>
> protected function get view():View3D
> {
> return _view;
> }
>
> protected function set view(value:View3D):void
> {
> _view = value;
> }
>
>
> }
> }
>
--
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
Tel:054-4962254
[email protected]
[email protected]