Thanks for your quick response guys!

It was a material issue! A wireframe causes a runtime error for me, but a
ColorMaterial is fine.

Also just as a side note, i bought the Away3d 3.6 book about a year ago, is
it still a pretty decent resource even if i now use broomstick?

Clark.

On 20 March 2011 14:53, Aji Pamungkas <[email protected]> wrote:

> Well, I haven't tried Away3D 4. But maybe your object is out of
> screen. Have you set your camera to move further from the object and look at
> the object ?
>
> On Sun, Mar 20, 2011 at 9:45 PM, Clark Stevenson <[email protected]>wrote:
>
>>
>> Hey all.
>>
>> So after some struggle, i managed to get Broomstick setup with FB4.
>>
>> When i run this code, i dont see anything but a blank screen, am i missing
>> something obvious or is my setup mashed?
>>
>> package thesurface.away3d.scenes
>> {
>>     import away3d.containers.Scene3D;
>>     import away3d.containers.View3D;
>>     import away3d.primitives.Cube;
>>
>>     import flash.display.Sprite;
>>     import flash.geom.Point;
>>
>>     public class BaseScene extends Sprite
>>     {
>>         private var _view:View3D;
>>         private var _cube:Cube;
>>
>>         public function BaseScene()
>>         {
>>             super();
>>
>>             _init();
>>         }
>>
>>         protected function _init(): void
>>         {
>>             view = new View3D();
>>             view.width = 1024;
>>             view.height = 768;
>>             addChild(view);
>>
>>             _createGeometry();
>>         }
>>
>>         protected function _createGeometry(): void
>>         {
>>             _cube = new Cube();
>>             view.scene.addChild(_cube);
>>         }
>>
>>         public function update(): void
>>         {
>>             _cube.rotationX++;
>>             view.render();
>>
>>             tracer("update")  //update called from parent.
>>         }
>>
>>         protected function get view():View3D
>>         {
>>             return _view;
>>         }
>>
>>         protected function set view(value:View3D):void
>>         {
>>             _view = value;
>>         }
>>
>>
>>     }
>> }
>>
>
>
>
> --
> Aji Pamungkas
>
>

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