Well, I haven't tried Away3D 4. But maybe your object is out of screen. Have
you set your camera to move further from the object and look at the object ?

On Sun, Mar 20, 2011 at 9:45 PM, Clark Stevenson <[email protected]>wrote:

>
> Hey all.
>
> So after some struggle, i managed to get Broomstick setup with FB4.
>
> When i run this code, i dont see anything but a blank screen, am i missing
> something obvious or is my setup mashed?
>
> package thesurface.away3d.scenes
> {
>     import away3d.containers.Scene3D;
>     import away3d.containers.View3D;
>     import away3d.primitives.Cube;
>
>     import flash.display.Sprite;
>     import flash.geom.Point;
>
>     public class BaseScene extends Sprite
>     {
>         private var _view:View3D;
>         private var _cube:Cube;
>
>         public function BaseScene()
>         {
>             super();
>
>             _init();
>         }
>
>         protected function _init(): void
>         {
>             view = new View3D();
>             view.width = 1024;
>             view.height = 768;
>             addChild(view);
>
>             _createGeometry();
>         }
>
>         protected function _createGeometry(): void
>         {
>             _cube = new Cube();
>             view.scene.addChild(_cube);
>         }
>
>         public function update(): void
>         {
>             _cube.rotationX++;
>             view.render();
>
>             tracer("update")  //update called from parent.
>         }
>
>         protected function get view():View3D
>         {
>             return _view;
>         }
>
>         protected function set view(value:View3D):void
>         {
>             _view = value;
>         }
>
>
>     }
> }
>



-- 
Aji Pamungkas

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