Thanks Fabrice, I believe pointoncurve routines aren't actually that hard - I'll put that on the to-do list.
On Mar 20, 7:24 pm, Fabrice3D <[email protected]> wrote: > If you want a curved profile, each vector for the profile (Vector3D or > Number3D depending on engine version) has to be the result of a pointoncurve > routine that you will have to define yourself . > Internally no curve is defined for profile input. Along the path itself, the > "curves" are the result of your profile "looking at" the next step vector > (subdivision per segment) defined as well by a pointoncurve routine. > > Fabrice > > On Mar 19, 2011, at 8:19 PM, wagster wrote: > > > I'm trying to use a GraphicsPath object to draw a profile for a > > PathExtrusion which will require writing a simple parser to convert > > one to t'other. > > > The documentation for PathExtrusion says that the profile is defined > > by a series of Number3D points. There is no mention of being able to > > use curves in the profile but in the example it looks distinctly like > > the extrusion has a curved profile. Curves are not possible with an > > array of points (unless some are defined as control points). > > > So... how do I translate CurveTo commands in a GraphicsPath object > > into curved profiles for a PathExtrusion? > >
