Thanks Fabrice,

I believe pointoncurve routines aren't actually that hard - I'll put
that on the to-do list.

On Mar 20, 7:24 pm, Fabrice3D <[email protected]> wrote:
> If you want a curved profile, each vector for the profile (Vector3D or 
> Number3D depending on engine version) has to be the result of a pointoncurve 
> routine that you will have to define yourself .
> Internally no curve is defined for profile input. Along the path itself, the 
> "curves" are the result of your profile "looking at" the next step vector 
> (subdivision per segment) defined as well by a pointoncurve routine.
>
> Fabrice
>
> On Mar 19, 2011, at 8:19 PM, wagster wrote:
>
> > I'm trying to use a GraphicsPath object to draw a profile for a
> > PathExtrusion which will require writing a simple parser to convert
> > one to t'other.
>
> > The documentation for PathExtrusion says that the profile is defined
> > by a series of Number3D points.  There is no mention of being able to
> > use curves in the profile but in the example it looks distinctly like
> > the extrusion has a curved profile.  Curves are not possible with an
> > array of points (unless some are defined as control points).
>
> > So... how do I translate CurveTo commands in a GraphicsPath object
> > into curved profiles for a PathExtrusion?
>
>

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