yeah we do spoil you totally :)) On Mar 22, 2011, at 3:49 PM, wagster wrote:
> PathUtils.getPointsOnCurve(_path, _subdivision); > > How easy was that! > > :) > > On Mar 22, 10:25 am, Fabrice3D <[email protected]> wrote: >> routine is in the class. >> On Mar 22, 2011, at 10:16 AM, wagster wrote: >> >>> Thanks Fabrice, >> >>> I believe pointoncurve routines aren't actually that hard - I'll put >>> that on the to-do list. >> >>> On Mar 20, 7:24 pm, Fabrice3D <[email protected]> wrote: >>>> If you want a curved profile, each vector for the profile (Vector3D or >>>> Number3D depending on engine version) has to be the result of a >>>> pointoncurve routine that you will have to define yourself . >>>> Internally no curve is defined for profile input. Along the path itself, >>>> the "curves" are the result of your profile "looking at" the next step >>>> vector (subdivision per segment) defined as well by a pointoncurve routine. >> >>>> Fabrice >> >>>> On Mar 19, 2011, at 8:19 PM, wagster wrote: >> >>>>> I'm trying to use a GraphicsPath object to draw a profile for a >>>>> PathExtrusion which will require writing a simple parser to convert >>>>> one to t'other. >> >>>>> The documentation for PathExtrusion says that the profile is defined >>>>> by a series of Number3D points. There is no mention of being able to >>>>> use curves in the profile but in the example it looks distinctly like >>>>> the extrusion has a curved profile. Curves are not possible with an >>>>> array of points (unless some are defined as control points). >> >>>>> So... how do I translate CurveTo commands in a GraphicsPath object >>>>> into curved profiles for a PathExtrusion? >> >>
