yeah we do spoil you totally :))

On Mar 22, 2011, at 3:49 PM, wagster wrote:

> PathUtils.getPointsOnCurve(_path, _subdivision);
> 
> How easy was that!
> 
> :)
> 
> On Mar 22, 10:25 am, Fabrice3D <[email protected]> wrote:
>> routine is in the class.
>> On Mar 22, 2011, at 10:16 AM, wagster wrote:
>> 
>>> Thanks Fabrice,
>> 
>>> I believe pointoncurve routines aren't actually that hard - I'll put
>>> that on the to-do list.
>> 
>>> On Mar 20, 7:24 pm, Fabrice3D <[email protected]> wrote:
>>>> If you want a curved profile, each vector for the profile (Vector3D or 
>>>> Number3D depending on engine version) has to be the result of a 
>>>> pointoncurve routine that you will have to define yourself .
>>>> Internally no curve is defined for profile input. Along the path itself, 
>>>> the "curves" are the result of your profile "looking at" the next step 
>>>> vector (subdivision per segment) defined as well by a pointoncurve routine.
>> 
>>>> Fabrice
>> 
>>>> On Mar 19, 2011, at 8:19 PM, wagster wrote:
>> 
>>>>> I'm trying to use a GraphicsPath object to draw a profile for a
>>>>> PathExtrusion which will require writing a simple parser to convert
>>>>> one to t'other.
>> 
>>>>> The documentation for PathExtrusion says that the profile is defined
>>>>> by a series of Number3D points.  There is no mention of being able to
>>>>> use curves in the profile but in the example it looks distinctly like
>>>>> the extrusion has a curved profile.  Curves are not possible with an
>>>>> array of points (unless some are defined as control points).
>> 
>>>>> So... how do I translate CurveTo commands in a GraphicsPath object
>>>>> into curved profiles for a PathExtrusion?
>> 
>> 

Reply via email to