PathUtils.getPointsOnCurve(_path, _subdivision);

How easy was that!

:)

On Mar 22, 10:25 am, Fabrice3D <[email protected]> wrote:
> routine is in the class.
> On Mar 22, 2011, at 10:16 AM, wagster wrote:
>
> > Thanks Fabrice,
>
> > I believe pointoncurve routines aren't actually that hard - I'll put
> > that on the to-do list.
>
> > On Mar 20, 7:24 pm, Fabrice3D <[email protected]> wrote:
> >> If you want a curved profile, each vector for the profile (Vector3D or 
> >> Number3D depending on engine version) has to be the result of a 
> >> pointoncurve routine that you will have to define yourself .
> >> Internally no curve is defined for profile input. Along the path itself, 
> >> the "curves" are the result of your profile "looking at" the next step 
> >> vector (subdivision per segment) defined as well by a pointoncurve routine.
>
> >> Fabrice
>
> >> On Mar 19, 2011, at 8:19 PM, wagster wrote:
>
> >>> I'm trying to use a GraphicsPath object to draw a profile for a
> >>> PathExtrusion which will require writing a simple parser to convert
> >>> one to t'other.
>
> >>> The documentation for PathExtrusion says that the profile is defined
> >>> by a series of Number3D points.  There is no mention of being able to
> >>> use curves in the profile but in the example it looks distinctly like
> >>> the extrusion has a curved profile.  Curves are not possible with an
> >>> array of points (unless some are defined as control points).
>
> >>> So... how do I translate CurveTo commands in a GraphicsPath object
> >>> into curved profiles for a PathExtrusion?
>
>

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