routine is in the class.
On Mar 22, 2011, at 10:16 AM, wagster wrote:
> Thanks Fabrice,
>
> I believe pointoncurve routines aren't actually that hard - I'll put
> that on the to-do list.
>
> On Mar 20, 7:24 pm, Fabrice3D <[email protected]> wrote:
>> If you want a curved profile, each vector for the profile (Vector3D or
>> Number3D depending on engine version) has to be the result of a pointoncurve
>> routine that you will have to define yourself .
>> Internally no curve is defined for profile input. Along the path itself, the
>> "curves" are the result of your profile "looking at" the next step vector
>> (subdivision per segment) defined as well by a pointoncurve routine.
>>
>> Fabrice
>>
>> On Mar 19, 2011, at 8:19 PM, wagster wrote:
>>
>>> I'm trying to use a GraphicsPath object to draw a profile for a
>>> PathExtrusion which will require writing a simple parser to convert
>>> one to t'other.
>>
>>> The documentation for PathExtrusion says that the profile is defined
>>> by a series of Number3D points. There is no mention of being able to
>>> use curves in the profile but in the example it looks distinctly like
>>> the extrusion has a curved profile. Curves are not possible with an
>>> array of points (unless some are defined as control points).
>>
>>> So... how do I translate CurveTo commands in a GraphicsPath object
>>> into curved profiles for a PathExtrusion?
>>
>>