I think that Broomstick does per fragment shading, i.e. not per vertex shading so everything is more "phongy" than "gourady". Not sure if you can change the shader type. Other than that, you can get a flatter look by manipulating the normals of your geometry, not sharing vertices, etc.
- [away3d] Flat shading in Broomstick? Justin Patrin
- Re: [away3d] Flat shading in Broomstick? Li
- Re: [away3d] Flat shading in Broomstick? Justin Patrin
