Just occured to me... Have you tried a color material with a directional light. I think that should output flat shading as long as the tri normals represent real triangle normals.
- [away3d] Flat shading in Broomstick? Justin Patrin
- Re: [away3d] Flat shading in Broomstick? Li
- Re: [away3d] Flat shading in Broomstick? Justin Patrin
- Re: [away3d] Flat shading in Broomstick? Li
- Re: [away3d] Flat shading in Broomstick? Justin Patrin
- Re: [away3d] Flat shading in Broomstic... Li
- Re: [away3d] Flat shading in Broom... Li
- Re: [away3d] Flat shading in B... Li
- Re: [away3d] Flat shading in B... Julian Cruz
- Re: [away3d] Flat shading in B... Li
- Re: [away3d] Flat shading in B... Justin Patrin
- Re: [away3d] Flat shading in B... Li
- Re: [away3d] Flat shading in B... Justin Patrin
