All right, that seems to work. It was actually about what I was going to do next. I plan to submit a patch to MeshHelper to duplicate vertices for each tri as the code I wrote to do it is almost generic enough.
However, I found out that MeshHelper.build()'s splitting code is totally broken. Sending a patch on my other thread about that. -- Justin Patrin Developer Extraordinaire On Wed, Mar 30, 2011 at 11:12 PM, Li <[email protected]> wrote: > Works: http://www.lidev.com.ar/demos/minimole/shadingtests/flatcolor/ > > What I mean with real triangle normals is that vertices are unique per > triangle and each of their normals are identical to the normal of the plane > defined by the triangle. > >
