All right, that seems to work. It was actually about what I was going
to do next. I plan to submit a patch to MeshHelper to duplicate
vertices for each tri as the code I wrote to do it is almost generic
enough.

However, I found out that MeshHelper.build()'s splitting code is
totally broken. Sending a patch on my other thread about that.

--
Justin Patrin
Developer Extraordinaire



On Wed, Mar 30, 2011 at 11:12 PM, Li <[email protected]> wrote:
> Works: http://www.lidev.com.ar/demos/minimole/shadingtests/flatcolor/
>
> What I mean with real triangle normals is that vertices are unique per
> triangle and each of their normals are identical to the normal of the plane
> defined by the triangle.
>
>

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