Thanks for the reply. Unfortunately I don't know for sure how to do
that....:-/ I'm just creating a mesh of triangles with MeshHelper and
applying a ColorMaterial. How would I manipulate the normals when I'm
not even supplying them....?

--
Justin Patrin
Developer Extraordinaire



On Wed, Mar 23, 2011 at 9:47 PM, Li <[email protected]> wrote:
> I think that Broomstick does per fragment shading, i.e. not per vertex
> shading so everything is more "phongy" than "gourady". Not sure if you can
> change the shader type. Other than that, you can get a flatter look by
> manipulating the normals of your geometry, not sharing vertices, etc.
>

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