Thanks for the reply. Unfortunately I don't know for sure how to do that....:-/ I'm just creating a mesh of triangles with MeshHelper and applying a ColorMaterial. How would I manipulate the normals when I'm not even supplying them....?
-- Justin Patrin Developer Extraordinaire On Wed, Mar 23, 2011 at 9:47 PM, Li <[email protected]> wrote: > I think that Broomstick does per fragment shading, i.e. not per vertex > shading so everything is more "phongy" than "gourady". Not sure if you can > change the shader type. Other than that, you can get a flatter look by > manipulating the normals of your geometry, not sharing vertices, etc. >
