You mean arbitrary? Well many use containers. Some movePivot, and others simply note position+pivotPosition. Move object to 0,0,0. Rotate and add back these offsets... This was possible in previous engines, is also possible in alpha 4.0.
Fabrice On Apr 26, 2011, at 18:26, rjgtav <[email protected]> wrote: > hi. i.ve already read that in away3d 3.6 it wasnt possible to rotate > an object around a global axis. Is this possible in broomstick? > > By rotating around a global axis, i mean rotating an object around an > axis that doesnt rotate/change as the object rotates.
