You mean arbitrary? Well many use containers. Some movePivot, and others simply 
note position+pivotPosition. Move object to 0,0,0. Rotate and add back these 
offsets...
This was possible in previous engines, is also possible in alpha 4.0.

Fabrice

On Apr 26, 2011, at 18:26, rjgtav <[email protected]> wrote:

> hi.  i.ve already read that in away3d 3.6 it wasnt possible to rotate
> an object around a global axis. Is this possible in broomstick?
> 
> By rotating around a global axis, i mean rotating an object around an
> axis that doesnt rotate/change as the object rotates.

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