I have typed quite few methods, but i think i've reintroduced applyRotations in MeshHelper (if not remind me) basically it resets the rotations to 0 and applies the rotation directly to vertices.
There are other ways, this is one. Fabrice On Apr 26, 2011, at 6:53 PM, Choons wrote: > if the object or container is a child of the view (stage) then > rotation is essentially global. rotationX, rotationY, and rotationZ > rotate with respect to the parent axis, and pitch, roll , and yaw > rotate on local axis. Any rotation should be possible by nesting and > moving pivot points. Also, nesting is good for preventing gimbal lock > issues > > On Apr 26, 11:26 am, rjgtav <[email protected]> wrote: >> hi. i.ve already read that in away3d 3.6 it wasnt possible to rotate >> an object around a global axis. Is this possible in broomstick? >> >> By rotating around a global axis, i mean rotating an object around an >> axis that doesnt rotate/change as the object rotates.
