I have typed quite few methods, but i think i've reintroduced applyRotations in 
MeshHelper
(if not remind me)
basically it resets the rotations to 0 and applies the rotation directly to 
vertices.

There are other ways, this is one.

Fabrice


On Apr 26, 2011, at 6:53 PM, Choons wrote:

> if the object or container is a child of the view (stage) then
> rotation is essentially global. rotationX, rotationY, and rotationZ
> rotate with respect to the parent axis, and pitch, roll , and yaw
> rotate on local axis. Any rotation should be possible by nesting and
> moving pivot points. Also, nesting is good for preventing gimbal lock
> issues
> 
> On Apr 26, 11:26 am, rjgtav <[email protected]> wrote:
>> hi.  i.ve already read that in away3d 3.6 it wasnt possible to rotate
>> an object around a global axis. Is this possible in broomstick?
>> 
>> By rotating around a global axis, i mean rotating an object around an
>> axis that doesnt rotate/change as the object rotates.

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