if the object or container is a child of the view (stage) then rotation is essentially global. rotationX, rotationY, and rotationZ rotate with respect to the parent axis, and pitch, roll , and yaw rotate on local axis. Any rotation should be possible by nesting and moving pivot points. Also, nesting is good for preventing gimbal lock issues
On Apr 26, 11:26 am, rjgtav <[email protected]> wrote: > hi. i.ve already read that in away3d 3.6 it wasnt possible to rotate > an object around a global axis. Is this possible in broomstick? > > By rotating around a global axis, i mean rotating an object around an > axis that doesnt rotate/change as the object rotates.
