if the object or container is a child of the view (stage) then
rotation is essentially global. rotationX, rotationY, and rotationZ
rotate with respect to the parent axis, and pitch, roll , and yaw
rotate on local axis. Any rotation should be possible by nesting and
moving pivot points. Also, nesting is good for preventing gimbal lock
issues

On Apr 26, 11:26 am, rjgtav <[email protected]> wrote:
> hi.  i.ve already read that in away3d 3.6 it wasnt possible to rotate
> an object around a global axis. Is this possible in broomstick?
>
> By rotating around a global axis, i mean rotating an object around an
> axis that doesnt rotate/change as the object rotates.

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