Cool Michael, if you need help let me know.

About the FPS, in it's current early state of Away3D/BulletFlash and
Molehill it's hard to even defend the FPS (in the stack demo I have
max FPS 60/60, but this machine is a beast).
Hopefully we can make demos that will impress you in a few months :)

Our Bulletflash team is also open for new members, so if you (or
anyone else!) have some spare time  (I know it's hard!:)) email me off
the list.

Cheers,
Ringo
http://www.ringo.nl/en/

On Apr 26, 10:01 pm, Michael Iv <[email protected]> wrote:
> Yes that is correct.I did it for the sake of the test .The same loop was
> done also in the other cases.Now I don't try to blame your engine as I even
> haven't seen its internals.The only thing I noticed in the demo was the FPS
> that was not impressive.I hope you invest a lot in optimizations.I used to
> work with JigLib before the Molehill version and as you probably know its
> performance was pretty bad .I plan to find time to write a benchmark for
> your engine and JiglIb to see the differences.
> Regards,
> Michael
>
>
>
>
>
>
>
>
>
> On Tue, Apr 26, 2011 at 10:08 PM, ringodotnl <[email protected]> wrote:
> > Hey Michael,
>
> > I did look at your article and what I can see, correct me if I am
> > wrong, is that you are calling the function from as3 to alchemy
> > xxxxxxx times.
>
> >                      while(i<1000000){
>
> >                                dd=lib.InvSqrt(1245);
> >                                ++i;
> >                        }
>
> > That would explain why it is slow, that's something we try to avoid
> > with Bullet (a good example is to look how the transforms are done).
>
> > On Apr 26, 12:03 pm, Michael Iv <[email protected]> wrote:
> > > Sorry guys I am not sure I am right but I can't see any awesome
> > performance
> > > here.In my browser Firefox 4 it runs around 25-30 fps when I start firing
> > > the balls.
> > > Also would like to note that Alchemy bridge is not always faster contrary
> > to
> > > what people may think.I made a benchmark of square root algorithms
> > > calculations in Flash a couple of months ago.You can read about it here:
> >http://blog.alladvanced.net/2011/02/21/square-root-calculation-speed-...
> > > basically I tried the built in Math.sqrt ,Fast Inverse square root
> > > algorithm developed by ID for quake (in AS) and the same Fast Inverse
> > Square
> > > root but in C in Alchemy .To my great surprise the result was that the
> > > alchemy version was the slowest.Several times slower than the Native
> > Flash
> > > implementation.  BTW the fastest was HaXE implementation of the FISR
> > > Would be happy to hear some thought on this
> > > Michael.
>
> > > On Tue, Apr 26, 2011 at 3:02 AM, Choons <[email protected]> wrote:
> > > > yeah Flash's garbage collector is the real Achilles' heel for
> > > > Molehill. I think the Flash developer's are quite aware of it, but any
> > > > kind of real 3D game needs better low level control of memory. This
> > > > looks like a great step in the right direction
>
> > > > On Apr 25, 4:53 pm, Jesse Nicholson <[email protected]>
> > > > wrote:
> > > > > That is pure awesome guys. I can't say how much I'll be able to
> > > > > contribute (because of time etc) but I'll check out the source,
> > build/
> > > > > test etc and if I can do anything I'll let you know. This is great
> > > > > thanks for sharing! And Yes Choons alchemy CAN be faster as it uses
> > > > > LLVM to perform code optimization, which is extremely good at
> > > > > optimization because of the type of compilation it does. However
> > there
> > > > > can be times where the performance is actually slower or just plain
> > > > > equal to pure as3. The biggest benefit with alchemy code is that it
> > > > > gives you the ability to bypass the garbage collector in flash all
> > > > > together, which is automatic and sluggish, by providing you with an
> > > > > interface to the raw system memory via a ByteArray object. And yes it
> > > > > would use alchemy pretty much throughout because Bullet is a C++
> > > > > library. Anyway very cool thanks a lot for sharing Ringo!
>
> > > --
> > > Michael Ivanov ,Programmer
> > > Neurotech Solutions Ltd.
> > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> > > Tel:054-4962254
> > > [email protected]
> > > [email protected]
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]

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