You are right, stacking in jiglibflash is slower.
Looking forward to your tool, will it be open source ?

Cheers,
Ringo.
http://www.ringo.nl/en/

On Apr 26, 11:14 pm, Ascension Systems <[email protected]>
wrote:
> lol I hope I didn't offend anyone with the jiblib comment, I just meant that
> there was a jiblib example very similar to the bullet demo and it ran very
> slow. All the other demos I saw worked just fine, it was just the one. :)
> Anyway yeah, great work all around I just think bullet will be great because
> of it's existing reputation. What I'm working on won't ADD to the flash
> bullet project, at least I don't see it at the moment. I'm working more on a
> tool for developing games in 3D like unity that will export to a single file
> and seamlessly integrate bullet + away3d to render out that file in flash.
> More details later. :)
>
>
>
>
>
>
>
>
>
> On Tue, Apr 26, 2011 at 5:09 PM, ringodotnl <[email protected]> wrote:
> > Thanks Jesse !
>
> > Well jiglibflash wasn't pulled we made a update for broomstick and
> > added a grid system to speed things up and a few other new features :)
> > See:http://www.jiglibflash.com/blog/
>
> > As stated before Bulletflash is still in early alpha. We will make a
> > easy API and tight/fast as it can with Away3D.
> > If you have some ideas email me off the list.
>
> > Cheers,
> > Ringo
> >http://www.ringo.nl/en/
>
> > On Apr 26, 10:40 pm, Jesse Nicholson <[email protected]>
> > wrote:
> > > I tested the demo and it works fantastic. Solid full FPS. I have core
> > > i7 2.4 ghz 6 gb tri channel ddr3, gtx260 SSD. People we have to
> > > remember here that we're now entering into the realm of 3D gaming. If
> > > your system doesn't perform that great with current 3D games/graphics
> > > it's not going to perform that great for flash 3D.
>
> > > Also, this demo compared to something similar in jiblib for flash
> > > makes it even more amazing. I believe the jiblib version was pulled
> > > because it ran so incredibly bad (could be mistaken, but it
> > > disappeared on me not long after seeing it released). Anyway like I
> > > said, solid on my machine, great work this is a beautiful, boxed up
> > > physics lib for flash and I believe will be the best all round lib for
> > > flash 3D. Bullet is used in so main mainstream applications, even
> > > movies (where 3D anim has come in). I'm working on something to add on
> > > to this that's going to make for a real awesome workflow with away3d +
> > > bullet but I'll post something when I actually have a demo. :)
>
> > > On Apr 26, 4:01 pm, Michael Iv <[email protected]> wrote:
>
> > > > Yes that is correct.I did it for the sake of the test .The same loop
> > was
> > > > done also in the other cases.Now I don't try to blame your engine as I
> > even
> > > > haven't seen its internals.The only thing I noticed in the demo was the
> > FPS
> > > > that was not impressive.I hope you invest a lot in optimizations.I used
> > to
> > > > work with JigLib before the Molehill version and as you probably know
> > its
> > > > performance was pretty bad .I plan to find time to write a benchmark
> > for
> > > > your engine and JiglIb to see the differences.
> > > > Regards,
> > > > Michael
>
> > > > On Tue, Apr 26, 2011 at 10:08 PM, ringodotnl <[email protected]>
> > wrote:
> > > > > Hey Michael,
>
> > > > > I did look at your article and what I can see, correct me if I am
> > > > > wrong, is that you are calling the function from as3 to alchemy
> > > > > xxxxxxx times.
>
> > > > >                      while(i<1000000){
>
> > > > >                                dd=lib.InvSqrt(1245);
> > > > >                                ++i;
> > > > >                        }
>
> > > > > That would explain why it is slow, that's something we try to avoid
> > > > > with Bullet (a good example is to look how the transforms are done).
>
> > > > > On Apr 26, 12:03 pm, Michael Iv <[email protected]> wrote:
> > > > > > Sorry guys I am not sure I am right but I can't see any awesome
> > > > > performance
> > > > > > here.In my browser Firefox 4 it runs around 25-30 fps when I start
> > firing
> > > > > > the balls.
> > > > > > Also would like to note that Alchemy bridge is not always faster
> > contrary
> > > > > to
> > > > > > what people may think.I made a benchmark of square root algorithms
> > > > > > calculations in Flash a couple of months ago.You can read about it
> > here:
>
> >http://blog.alladvanced.net/2011/02/21/square-root-calculation-speed-...
> > > > > > basically I tried the built in Math.sqrt ,Fast Inverse square root
> > > > > > algorithm developed by ID for quake (in AS) and the same Fast
> > Inverse
> > > > > Square
> > > > > > root but in C in Alchemy .To my great surprise the result was that
> > the
> > > > > > alchemy version was the slowest.Several times slower than the
> > Native
> > > > > Flash
> > > > > > implementation.  BTW the fastest was HaXE implementation of the
> > FISR
> > > > > > Would be happy to hear some thought on this
> > > > > > Michael.
>
> > > > > > On Tue, Apr 26, 2011 at 3:02 AM, Choons <[email protected]>
> > wrote:
> > > > > > > yeah Flash's garbage collector is the real Achilles' heel for
> > > > > > > Molehill. I think the Flash developer's are quite aware of it,
> > but any
> > > > > > > kind of real 3D game needs better low level control of memory.
> > This
> > > > > > > looks like a great step in the right direction
>
> > > > > > > On Apr 25, 4:53 pm, Jesse Nicholson <[email protected]>
> > > > > > > wrote:
> > > > > > > > That is pure awesome guys. I can't say how much I'll be able to
> > > > > > > > contribute (because of time etc) but I'll check out the source,
> > > > > build/
> > > > > > > > test etc and if I can do anything I'll let you know. This is
> > great
> > > > > > > > thanks for sharing! And Yes Choons alchemy CAN be faster as it
> > uses
> > > > > > > > LLVM to perform code optimization, which is extremely good at
> > > > > > > > optimization because of the type of compilation it does.
> > However
> > > > > there
> > > > > > > > can be times where the performance is actually slower or just
> > plain
> > > > > > > > equal to pure as3. The biggest benefit with alchemy code is
> > that it
> > > > > > > > gives you the ability to bypass the garbage collector in flash
> > all
> > > > > > > > together, which is automatic and sluggish, by providing you
> > with an
> > > > > > > > interface to the raw system memory via a ByteArray object. And
> > yes it
> > > > > > > > would use alchemy pretty much throughout because Bullet is a
> > C++
> > > > > > > > library. Anyway very cool thanks a lot for sharing Ringo!
>
> > > > > > --
> > > > > > Michael Ivanov ,Programmer
> > > > > > Neurotech Solutions Ltd.
> > > > > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://
> > blog.alladvanced.net
> > > > > > Tel:054-4962254
> > > > > > [email protected]
> > > > > > [email protected]
>
> > > > --
> > > > Michael Ivanov ,Programmer
> > > > Neurotech Solutions Ltd.
> > > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://
> > blog.alladvanced.net
> > > > Tel:054-4962254
> > > > [email protected]
> > > > [email protected]
>
> --
> Jesse Nicholson
> Owner, Operator
> Ascension Systemswww.ascensionsystems.ca

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