Not sure what route they will take for the physics.
In the end they are aiming that everyone will install the Unity player
for max. performance.

But lets see what/when they come up with, quiet talented people over
there.

Cheers,
Ringo
http://www.ringo.nl/en/

On Apr 27, 1:46 am, Trent Sterling <[email protected]> wrote:
> I was playing with this yesterday. After playing with JibLib for a
> while, this looks like a great alternative. I'm on a quadcore 2.4ghz
> and the FPS is a little bit on the low side, but it is still
> impressive. I've noticed that code hints in FlashDevelop aren't
> working with classes from BulletPhysics.swc. Go to declaration doesn't
> seem to work either. Other swcs dont seem to have the same problem?
>
> Do you guys think the Unity SWF exporter will use an alchemy port of
> PhysX?
>
> On Apr 26, 5:13 pm, Ascension Systems <[email protected]>
> wrote:
>
>
>
>
>
>
>
> > lol not quite, been meaning to upgrade :(
>
> > On Tue, Apr 26, 2011 at 5:50 PM, Michael Iv <[email protected]> wrote:
> > > Well Jesse with such a machine I think you ca launch even rockets into
> > > space .
>
> > > Sent from my iPhone
>
> > > On Apr 26, 2011, at 11:40 PM, Jesse Nicholson <[email protected]>
> > > wrote:
>
> > > I tested the demo and it works fantastic. Solid full FPS. I have core
> > > i7 2.4 ghz 6 gb tri channel ddr3, gtx260 SSD. People we have to
> > > remember here that we're now entering into the realm of 3D gaming. If
> > > your system doesn't perform that great with current 3D games/graphics
> > > it's not going to perform that great for flash 3D.
>
> > > Also, this demo compared to something similar in jiblib for flash
> > > makes it even more amazing. I believe the jiblib version was pulled
> > > because it ran so incredibly bad (could be mistaken, but it
> > > disappeared on me not long after seeing it released). Anyway like I
> > > said, solid on my machine, great work this is a beautiful, boxed up
> > > physics lib for flash and I believe will be the best all round lib for
> > > flash 3D. Bullet is used in so main mainstream applications, even
> > > movies (where 3D anim has come in). I'm working on something to add on
> > > to this that's going to make for a real awesome workflow with away3d +
> > > bullet but I'll post something when I actually have a demo. :)
>
> > > On Apr 26, 4:01 pm, Michael Iv <[email protected]> wrote:
>
> > > Yes that is correct.I did it for the sake of the test .The same loop was
>
> > > done also in the other cases.Now I don't try to blame your engine as I 
> > > even
>
> > > haven't seen its internals.The only thing I noticed in the demo was the 
> > > FPS
>
> > > that was not impressive.I hope you invest a lot in optimizations.I used to
>
> > > work with JigLib before the Molehill version and as you probably know its
>
> > > performance was pretty bad .I plan to find time to write a benchmark for
>
> > > your engine and JiglIb to see the differences.
>
> > > Regards,
>
> > > Michael
>
> > > On Tue, Apr 26, 2011 at 10:08 PM, ringodotnl <[email protected]> wrote:
>
> > > Hey Michael,
>
> > > I did look at your article and what I can see, correct me if I am
>
> > > wrong, is that you are calling the function from as3 to alchemy
>
> > > xxxxxxx times.
>
> > >                      while(i<1000000){
>
> > >                                dd=lib.InvSqrt(1245);
>
> > >                                ++i;
>
> > >                        }
>
> > > That would explain why it is slow, that's something we try to avoid
>
> > > with Bullet (a good example is to look how the transforms are done).
>
> > > On Apr 26, 12:03 pm, Michael Iv <[email protected]> wrote:
>
> > > Sorry guys I am not sure I am right but I can't see any awesome
>
> > > performance
>
> > > here.In my browser Firefox 4 it runs around 25-30 fps when I start firing
>
> > > the balls.
>
> > > Also would like to note that Alchemy bridge is not always faster contrary
>
> > > to
>
> > > what people may think.I made a benchmark of square root algorithms
>
> > > calculations in Flash a couple of months ago.You can read about it here:
>
> > >http://blog.alladvanced.net/2011/02/21/square-root-calculation-speed-...
>
> > > basically I tried the built in Math.sqrt ,Fast Inverse square root
>
> > > algorithm developed by ID for quake (in AS) and the same Fast Inverse
>
> > > Square
>
> > > root but in C in Alchemy .To my great surprise the result was that the
>
> > > alchemy version was the slowest.Several times slower than the Native
>
> > > Flash
>
> > > implementation.  BTW the fastest was HaXE implementation of the FISR
>
> > > Would be happy to hear some thought on this
>
> > > Michael.
>
> > > On Tue, Apr 26, 2011 at 3:02 AM, Choons <[email protected]> wrote:
>
> > > yeah Flash's garbage collector is the real Achilles' heel for
>
> > > Molehill. I think the Flash developer's are quite aware of it, but any
>
> > > kind of real 3D game needs better low level control of memory. This
>
> > > looks like a great step in the right direction
>
> > > On Apr 25, 4:53 pm, Jesse Nicholson <[email protected]>
>
> > > wrote:
>
> > > That is pure awesome guys. I can't say how much I'll be able to
>
> > > contribute (because of time etc) but I'll check out the source,
>
> > > build/
>
> > > test etc and if I can do anything I'll let you know. This is great
>
> > > thanks for sharing! And Yes Choons alchemy CAN be faster as it uses
>
> > > LLVM to perform code optimization, which is extremely good at
>
> > > optimization because of the type of compilation it does. However
>
> > > there
>
> > > can be times where the performance is actually slower or just plain
>
> > > equal to pure as3. The biggest benefit with alchemy code is that it
>
> > > gives you the ability to bypass the garbage collector in flash all
>
> > > together, which is automatic and sluggish, by providing you with an
>
> > > interface to the raw system memory via a ByteArray object. And yes it
>
> > > would use alchemy pretty much throughout because Bullet is a C++
>
> > > library. Anyway very cool thanks a lot for sharing Ringo!
>
> > > --
>
> > > Michael Ivanov ,Programmer
>
> > > Neurotech Solutions Ltd.
>
> > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
>
> > > Tel:054-4962254
>
> > > [email protected]
>
> > > [email protected]
>
> > > --
>
> > > Michael Ivanov ,Programmer
>
> > > Neurotech Solutions Ltd.
>
> > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
>
> > > Tel:054-4962254
>
> > > [email protected]
>
> > > [email protected]
>
> > --
> > Jesse Nicholson
> > Owner, Operator
> > Ascension Systemswww.ascensionsystems.ca

Reply via email to