I don't think that'd happen. PhysX is programmable GPU code and is highly optimized. That and the licensing agreement ... NVIDIA won't allow it's use in heterogeneous environments.
I think that an Alchemy port (or C code running on a CPU) would be lucky to get 1/100th of the performance. - j On Apr 26, 2011, at 7:46 PM, Trent Sterling wrote: > Do you guys think the Unity SWF exporter will use an alchemy port of > PhysX?
