I don't think that'd happen. PhysX is programmable GPU code and is highly 
optimized. That and the licensing agreement ... NVIDIA won't allow it's use in 
heterogeneous environments.

I think that an Alchemy port (or C code running on a CPU) would be lucky to get 
1/100th of the performance.

- j

On Apr 26, 2011, at 7:46 PM, Trent Sterling wrote:

> Do you guys think the Unity SWF exporter will use an alchemy port of
> PhysX?

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