Thanks, I will send you a "sample" obj+mtl that throw the error tomorrow.
On 27 avr, 16:52, Fabrice3D <[email protected]> wrote: > lets find out, please send it offline to me. > > Fabrice > > On Apr 27, 2011, at 3:46 PM, Nicolas West wrote: > > > > > > > > > Thanks for your response Fabrice! > > > Just updated, still have the error. > > I will add some uv's to the object so it should fix the issue for me, > > but I think the general issue "loading OBJ without uvs" is not fixed, > > at least in some cases... > > > On 26 avr, 18:20, Fabrice3D <[email protected]> wrote: > >> Svn version adds default uv's if missing > > >> Fabrice > > >> On Apr 26, 2011, at 17:31, Nicolas West <[email protected]> wrote: > > >>> I was using the old zip release of broomstick and had an issue > >>> with .obj sizes. I managed to work around that by splitting the models > >>> but it was a pain. > > >>> Thanks to Fabrice3d it is now supposed to be fixed, I couldn't really > >>> test since now even small objects that used to work fine throw some > >>> "parsing failure". > >>> I removed the try-catch, and could see it was at line 400 of the > >>> OBJParser : nuvs.push(uvs[uvind], uvs[uvind+1]); he is trying to > >>> access uvs[0] when uvs has length 0. > >>> Didn't look into it much further... All I can say is not all the > >>> models throw the error. > > >>> Any idea Fabrice (or someone else) ? I could trace the content of the > >>> file where it fails I guess, if you need it.
