Thanks, I will send you a "sample" obj+mtl that throw the error
tomorrow.

On 27 avr, 16:52, Fabrice3D <[email protected]> wrote:
> lets find out, please send it offline to me.
>
> Fabrice
>
> On Apr 27, 2011, at 3:46 PM, Nicolas West wrote:
>
>
>
>
>
>
>
> > Thanks for your response Fabrice!
>
> > Just updated, still have the error.
> > I will add some uv's to the object so it should fix the issue for me,
> > but I think the general issue "loading OBJ without uvs" is not fixed,
> > at least in some cases...
>
> > On 26 avr, 18:20, Fabrice3D <[email protected]> wrote:
> >> Svn version adds default uv's if missing
>
> >> Fabrice
>
> >> On Apr 26, 2011, at 17:31, Nicolas West <[email protected]> wrote:
>
> >>> I was using the old zip release of broomstick and had an issue
> >>> with .obj sizes. I managed to work around that by splitting the models
> >>> but it was a pain.
>
> >>> Thanks to Fabrice3d it is now supposed to be fixed, I couldn't really
> >>> test since now even small objects that used to work fine throw some
> >>> "parsing failure".
> >>> I removed the try-catch, and could see it was at line 400 of the
> >>> OBJParser : nuvs.push(uvs[uvind], uvs[uvind+1]); he is trying to
> >>> access uvs[0] when uvs has length 0.
> >>> Didn't look into it much further... All I can say is not all the
> >>> models throw the error.
>
> >>> Any idea Fabrice (or someone else) ? I could trace the content of the
> >>> file where it fails I guess, if you need it.

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