While Alternativa have what appears to be a great platform for 3D, they
still come across as more about the company than the community. Here at
Away3D we try to promote collaboration as one of the core principals on
which our engine is built, hence the mailing list, recent switch to using
github for code development, Away Media support company etc. another big
difference is that whereas production teams wishing to use alternativa have
no option but to stick with the featureset given to them, Away3D offers
complete control over what you want to achieve, as well as a more
generalised approach that caters equally for game & non-game based content.

At present, companies such as Mindshapes and Delta Strike are actively
pursuing this advantage by dedicating significant resources to the
development and design of Away3D 4.0 - our most collaborative release to
date. If your company is looking to develop a 3D game with molehill in the
next few months, please get in touch as the benefits include complete
transparency to the development team, better information to the evaluation
of risk and feature stabilty in a functional spec, while at the same time
creating a codebase that will be maintained for the lifetime of the API and
be useful for any future user of Away3D.

There will always be a place for using Alternativa, but the implications of
its terms don't offer the freedom and flexibility of Away3D for 3D
developers working in-house on a project. As a side note, the engine may be
free but a link to alternativa is still required somewhere on your site. Not
much information is given on the future use of this, but in the worst case -
how much will it cost for that little link to go away? ;)

Rob

On Sat, Apr 30, 2011 at 8:08 PM, Darcey Lloyd <[email protected]>wrote:

> Hmmmm... How can I achieve this:
> http://blog.alternativaplatform.com/ru/files/2011/04/demos/points.html
>
> In Away3D 4?
>
> D
>
>
>
> On 30 April 2011 17:02, Michael Iv <[email protected]> wrote:
>
>> Thanks for the info man . Was waiting for A3d8 to incorporate it into
>> flint particles
>>
>> Sent from my iPhone
>>
>> On Apr 30, 2011, at 6:55 PM, Jesse Nicholson <[email protected]>
>> wrote:
>>
>> > I'm still going to do my work in away3d and I'm not doing this to
>> > promote alternativa but just in case anyone wanted to know (just for
>> > the sake of knowing), alternativa has changed their business model (or
>> > so it would seem) and it's free to use the engine if you simply
>> > provide a link on your website. Not open source, can't decompile etc
>> > but still free. Apparently they're working on developing an IDE, which
>> > they'll probably charge for. Personally, I'm trying to get a readblend
>> > utility working in AS3 for use with away3d, which would essentially
>> > turn blender3d into an IDE for 3D dev using away3d but the blend file
>> > format is rather complex and it'll take time. This way you don't have
>> > to export a ton of files/scripts/textures you just save your blender
>> > file and load it into flash + away3d 4. Anyway just some nfo for
>> > people who might want to know!
>> >
>> > Source:
>> >
>> > http://forums.adobe.com/message/3647171
>>
>
>


-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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