I don't think it will cost much to get away that A3D link . My problem with it that it is a close source . Away3d you can extend in any direction . It just depends on your proficiency .
Sent from my iPhone On May 1, 2011, at 8:54 PM, Rob Bateman <[email protected]> wrote: > While Alternativa have what appears to be a great platform for 3D, they still > come across as more about the company than the community. Here at Away3D we > try to promote collaboration as one of the core principals on which our > engine is built, hence the mailing list, recent switch to using github for > code development, Away Media support company etc. another big difference is > that whereas production teams wishing to use alternativa have no option but > to stick with the featureset given to them, Away3D offers complete control > over what you want to achieve, as well as a more generalised approach that > caters equally for game & non-game based content. > > At present, companies such as Mindshapes and Delta Strike are actively > pursuing this advantage by dedicating significant resources to the > development and design of Away3D 4.0 - our most collaborative release to > date. If your company is looking to develop a 3D game with molehill in the > next few months, please get in touch as the benefits include complete > transparency to the development team, better information to the evaluation of > risk and feature stabilty in a functional spec, while at the same time > creating a codebase that will be maintained for the lifetime of the API and > be useful for any future user of Away3D. > > There will always be a place for using Alternativa, but the implications of > its terms don't offer the freedom and flexibility of Away3D for 3D developers > working in-house on a project. As a side note, the engine may be free but a > link to alternativa is still required somewhere on your site. Not much > information is given on the future use of this, but in the worst case - how > much will it cost for that little link to go away? ;) > > Rob > > On Sat, Apr 30, 2011 at 8:08 PM, Darcey Lloyd <[email protected]> wrote: > Hmmmm... How can I achieve this: > http://blog.alternativaplatform.com/ru/files/2011/04/demos/points.html > > In Away3D 4? > > D > > > > On 30 April 2011 17:02, Michael Iv <[email protected]> wrote: > Thanks for the info man . Was waiting for A3d8 to incorporate it into flint > particles > > Sent from my iPhone > > On Apr 30, 2011, at 6:55 PM, Jesse Nicholson <[email protected]> > wrote: > > > I'm still going to do my work in away3d and I'm not doing this to > > promote alternativa but just in case anyone wanted to know (just for > > the sake of knowing), alternativa has changed their business model (or > > so it would seem) and it's free to use the engine if you simply > > provide a link on your website. Not open source, can't decompile etc > > but still free. Apparently they're working on developing an IDE, which > > they'll probably charge for. Personally, I'm trying to get a readblend > > utility working in AS3 for use with away3d, which would essentially > > turn blender3d into an IDE for 3D dev using away3d but the blend file > > format is rather complex and it'll take time. This way you don't have > > to export a ton of files/scripts/textures you just save your blender > > file and load it into flash + away3d 4. Anyway just some nfo for > > people who might want to know! > > > > Source: > > > > http://forums.adobe.com/message/3647171 > > > > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected] > www.infiniteturtles.co.uk > www.away3d.com
