I don't think it will cost much to get away that A3D link . My problem with it 
that it is a close source . Away3d you can extend in any direction . It just 
depends on your proficiency . 

Sent from my iPhone

On May 1, 2011, at 8:54 PM, Rob Bateman <[email protected]> wrote:

> While Alternativa have what appears to be a great platform for 3D, they still 
> come across as more about the company than the community. Here at Away3D we 
> try to promote collaboration as one of the core principals on which our 
> engine is built, hence the mailing list, recent switch to using github for 
> code development, Away Media support company etc. another big difference is 
> that whereas production teams wishing to use alternativa have no option but 
> to stick with the featureset given to them, Away3D offers complete control 
> over what you want to achieve, as well as a more generalised approach that 
> caters equally for game & non-game based content.
> 
> At present, companies such as Mindshapes and Delta Strike are actively 
> pursuing this advantage by dedicating significant resources to the 
> development and design of Away3D 4.0 - our most collaborative release to 
> date. If your company is looking to develop a 3D game with molehill in the 
> next few months, please get in touch as the benefits include complete 
> transparency to the development team, better information to the evaluation of 
> risk and feature stabilty in a functional spec, while at the same time 
> creating a codebase that will be maintained for the lifetime of the API and 
> be useful for any future user of Away3D. 
> 
> There will always be a place for using Alternativa, but the implications of 
> its terms don't offer the freedom and flexibility of Away3D for 3D developers 
> working in-house on a project. As a side note, the engine may be free but a 
> link to alternativa is still required somewhere on your site. Not much 
> information is given on the future use of this, but in the worst case - how 
> much will it cost for that little link to go away? ;)
> 
> Rob
> 
> On Sat, Apr 30, 2011 at 8:08 PM, Darcey Lloyd <[email protected]> wrote:
> Hmmmm... How can I achieve this:
> http://blog.alternativaplatform.com/ru/files/2011/04/demos/points.html
> 
> In Away3D 4?
> 
> D
> 
> 
> 
> On 30 April 2011 17:02, Michael Iv <[email protected]> wrote:
> Thanks for the info man . Was waiting for A3d8 to incorporate it into flint 
> particles
> 
> Sent from my iPhone
> 
> On Apr 30, 2011, at 6:55 PM, Jesse Nicholson <[email protected]> 
> wrote:
> 
> > I'm still going to do my work in away3d and I'm not doing this to
> > promote alternativa but just in case anyone wanted to know (just for
> > the sake of knowing), alternativa has changed their business model (or
> > so it would seem) and it's free to use the engine if you simply
> > provide a link on your website. Not open source, can't decompile etc
> > but still free. Apparently they're working on developing an IDE, which
> > they'll probably charge for. Personally, I'm trying to get a readblend
> > utility working in AS3 for use with away3d, which would essentially
> > turn blender3d into an IDE for 3D dev using away3d but the blend file
> > format is rather complex and it'll take time. This way you don't have
> > to export a ton of files/scripts/textures you just save your blender
> > file and load it into flash + away3d 4. Anyway just some nfo for
> > people who might want to know!
> >
> > Source:
> >
> > http://forums.adobe.com/message/3647171
> 
> 
> 
> 
> -- 
> Rob Bateman
> Flash Development & Consultancy
> 
> [email protected]
> www.infiniteturtles.co.uk
> www.away3d.com

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